Community deathmatch maps for Quake Champions: Doom Edition
WARNING! This mappack is NOT STANDALONE! You need to load it alongside original QCDE Maps or else you will have missing testures!
WARNING #2! Starting with v14, most maps from this mappack were moved to original QCDEmaps. Because of that, the remaining maps names were moved up.
These maps were made with QCDE and it's inherent verticality in mind, also, playing them in OpenGL renderer is imperative, since they make heavy use of dynamic lighting, and running them in software renderer will produce very dull and dark maps.
Maps go as follows:
- QCCM01: "Deck 17" by geNia. Based on Unreal Tournament 2004 map under the same name
- QCCM02: "Brought to Doom" by geNia. Based on DoomBringer map "duel1"
- QCCM03: "Arcane Temple" by geNia. Based on Unreal Tournament map under the same name
- QCCM04: "Claustrophobopolis" by Mr.Rocket. Based on Quake 1 map under the same name
- QCCM05: "Unreal Place" by geNia. Based on Unreal Tournament 4 map "Nicktest1"
- QCCM06: "Menelkir's domain" by geNia. Based on Unreal Tournament 4 map "Underland"
- QCCM07: "Erase" by geNia. Based on Unreal Tournament 4 map under the same name
Please make Deep Embrace
Your wish granted
Please make Hektik from Quake Live
Your wish granted
Please make burial chamber and church of azatoth from qc
Please make Exile and Insomnia from Quake Champions
Hi! How do I install the new maps? Thank you! What a great game.
Hello. How do you start the game? Are you using the .bat files that come with QCDE or are you playing online?
For singleplayer you need to either open the .bat files and add the mappack there, or use Doomseeker (recommended).
As for multiplayer, just join any server with "NA" or "Frankfurt" in its name. Those always have the community mappack enabled.