This mod makes changes in game graphics and gameplay. New hi-res textures was created, improved game graphic with fixed SikkMod. Weapons was changed to be most effective, gameplay was little changed to be more interested.
In 1.1 version fixed the problem with menus visibility.
Installation:
Just copy the content of this folder to your game folder (example "D:\Quake4"). If you won't to increase the maximum amount of wearable ammunition then don't copy the "q4base\zzzzRivarezMod_MaxAmmo.pk4" file. After the copying make sure the "zzzzRivarezMod.pk4" and "zzzzRivarezMod_Max Ammo.pk4" files in destination "q4base" folder are placed at last place in file list sorted by alphabetical.
This mod makes the following changes in game graphics and gameplay:
- Installed and configured SikkMod for best picture quality (the best settings will be restored by clicking a "Default" button);
- Fixed a bug in SikkMod 1.2 due to which the rounds number in weapon clip did not increased after "upgrade";
- A high resolution textures (2048x2048) instead of old 512x512 was created for the planet surface;
Weapons changes:
- Blaster have increased damage in normal (not powerful) shots;
- Machinegun have reduced spread, a damage at zooming mode is same as damage at normal mode. At zooming mode the weapon can shoots with bursts. At zooming mode the spread is 2 times less than at normal mode;
- Shotgun have reduced spread, a damage has also reduced (because at vanilla the damage from one buckshot is equal to damage from one machinegun bullet);
- Grenade and rocket launchers have increased damage and damage radius;
- Plasmagun have: reduced spread, increased damage, increased speed of plasma balls;
- Lightning gun have increased damage;
- Nailgun have: reduced spread, starts shoots immediately, without spinning up, increased damage, nails flies faster;
- Railgun have increased damage, after modification a clip size increases from 3 to 5 shots and increases a fire rate;
- Increased the maximum amount of wearable ammunition (optional).
Gameplay changes:
- Does not disappearing: corpses, blood, brasses, bullet holes, plasma marks, marks of rockets, etc;
- After transformation into a Strogg the height of jump is increased, also increased the height of obstacles on which it’s possible to climb without jumping. 2 times increased the height from which it’s possible to jump without receiving damage. In this regard you can slightly diversify a game passage: for example, now you can jump to where you can't jump at vanilla game;
- At level when player 1st time faces with the tactical stroggs, they appears and attacks immediately at level start, not at triggers;
- At level where player releases a technician from prison, the technician does not upgrades the nailgun. Also removed a default railgun upgrade on the map. Now player can take upgraded nailgun and railgun at the post of weapons delivery on a spaceship when player get there the 2nd time.
Game menus changes:
- Choosing the "Default" settings sets an optimal game settings including SikkMod and other changes, the key assignments does not changes;
- Anisotropic filtering setting has been added to additional video settings;
- Removed the "Enhance lighting" option, that brightens the brightness and disables shadows;
- SikkMod settings moved to additional video settings;
- The "Invert mouse" option has replaced with a "Mouse acceleration" option.
Tips for solving possible problems:
- If the shooting effects are disappear (eg. no bullet holes, no plasma charges...) then save and then load the game.
My brother, have a nice day, thank you for the mode. how to install this mode. Is there anything else you need to install this mode? For example, I put your files in q4base without changing the name like you said. and the game was not working. gave an error. what should I do.
Hi. Do you copied the q4base from the mod to your game folder with overwriting the original q4base folder? What is the error message do you get?
What is the version of your game? Have you installed any another mod except this?
Try a new version.
Bro whats the point of this mod? You have literally 5 textures upscaled in the entire game.
Deep down I know you really dont care but part of me finds it very suss. Like you are trolling. Who actually launches a 100mb texture file for textures then uses the verbatim "New hi-res textures was created". Your best work FEAR was a wild departure from this though to this day you have left it by my standards unfinished. Hell you can program, but Quake 4 gets another "Rivarez Mod" thats just pure garbage. If you are going to upload trash to the server, keep it in history. All your future work better be lightyears beyond whatever the hell this is im seeing. Friends dont let friends make 100mb texture mods then put their name proudly on it.
Computers need to universally come with a robotic hand to slap advanced trolls with whenever verified peoples gain access to obedience therapy.
What GPU are you modding with? You should help me tune id tech 4 for specific GPUs that way the server is crawling with options that graphically make actual sense dog. My russian speaking homie.
We need a more firm General. Like I get the impression there is a culture established here to encourage input just period, and its overly forgiving to the point quality suffers. Good cop bad cop isnt taken far enough honestly. Thats why you can show your pal the **** on the carpet, and nothing ever happens, and that dog is unteachable, mostly out of useless impulses arising from Darwinian evolution that are given far too much respect in place of actual progress as a community force for good.
Im going to assume your language of choice is C++ and you probably work full time with either that and or higher abstraction struff. Why dont you use your talent to fix the drop in Warcraft 3 Reforged (Now with Raytracing) with the depth buffer, which if you ran at a set refresh and recorded every frame, then replaced it with an interpolated frame, the cutscenes would be fixed. Just use a losslessly compressed format and call it a day. You could figure out a way to do this using bots if you didnt want to have to reverse engineer the game. Its not like you are going to ever be using more than 4 CPU cores in this engine, as that is the precise number it can leverage.
Clearly texture mods arent your area. You have admitted in the past you dont care that much. Thats a sin. Its a sin because you are already programming upgrades and installers for games so why be lazy about the part that actually does the end result people see other than your name on the corner of the screen. I just never understood that. You cant be actually serious. I know what was wrong and still probably is wrong with your DOOM 3 mod. Ive proven it by fixing it having built from it originally. My rule is if its a 70% of whats possible in the engine in size and it communicates the person actually did care a little bit, then I call it a collab. You should pull another FEAR. It was the first thing I tried from you that was in fact extremely good. Out of character even. Maybe you are playing a different character. Like James Bond, except we never see much of infiltration in the films.
The advantage of being autistic is im hyper objective, so arguing with me on the matter is generally avoided when possible by suspects of troll level crimes.
0kb .pk4 files have entered the chat.
Corrupt black textured first 3D thing you see in the opening menu I dont test my work called, and wants its dignity for id tech 4 back. It claims too, this is the definitional waste of time people suffer throughout the ages.
Self acclaimed not Dr. Rivarez, I just wanna talk casual like you do mods. What are you going to do to take your casual false god and transmute these actions of 10% effort to maybe 300?
You should work from my fixed version of your mod and target a specific range of hardware 60hz. Maybe update your fear mod and keep up the good work when it does happen. Remember if it took me 1 or 2 days of work, thats trivial. I dont understand how you can just up and move on after programming an installer and method to inject higher rez textures while not fully exploiting the 4GB patch you brought along for the ride. Its very Alien to how I would have done it if I was already that deep in the game.
Hi,
I don't know if your still supporting this mod,
Here's my problem, I've desinstalled Sikkmod, installed your mod, but I don't have music anymore and no voices. I've strictly follwed the instructions, I see the graphic differences with Sikkmod, so it works.
Don't know if it matters, I'm French, the game is in French.
If you have any idea ?
I found how to do, there are 2x2 guilty .cfg files : default and Quake4config -one of each in q4base and the two other in zzzzRivarezMod- the music line was at 0. Don't know why I couldn't modify ingame, so I did it with the notepad. Don't know nether why the French voices were buggy with it.
Do you know which line in Quake4Config file toggles invert mouse? I play with a trackball and need invert toggled on. The option has been removed from the menu and I cannot find a line to control it.
Nevermind. I just used the default config that I setup the invert mouse in. It's looking great so far.
Got to a point, right after receiving the hyper blaster, that the game keeps crashing back to the menu after firing any weapon. It's random. Not going to be able to continue under these circumstances. Bummer.
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It won't start up for me.