Greetings, this is Nightmarekiller, I would like first to apologize for the previous release as there was a mistake, the def.pk4 files was packed twice, hence why the mod wasn't working at all. Now it's fixed and also I added some final touches to the mod, no big changes some ammo editing. This is tested also in the latest GOG version.
PART 1: INTRODUCTION
This is a tweaked version of Quake 4 Reborn Version 2. Submitted and created by Nightmarekiller, all credit for the tweaks go to him. You can see the full change list of what
has changed since the regular version of V2 was released below.
Adam
1) Machine-Gun:
a) 100% accuracy, normal and scoped
b) extended clip mod of 50 clip changed to 60
c) Ammo pick-up is always 30 (clip or dropped gun)
2) Shotgun:
a) Decreased the spread a little bit. Now the shotgun is effective even in middle to long range.
b) Increased the Fire-rate to be almost like an auto-shotgun
c) Restored the original clip sizes of normal and extended.
d) Decreased the total ammo from 50 to 40
e) Ammo pick-up will be 8, for dropped weapon 4
3) Hyperblaster:
a) Decreased the fire-rate around to the original setting
b) Ammo pick-up will always be only 50
4) Nail-gun:
a) Added a little bit more fire-rate
b) Decreased slightly the damage
c) Restored the original clips sizes
5) Grenade Launcher:
a) Decreased slightly the damage
b) Decreased total ammo from 50 to 25
6) Rail Gun:
a) Removed the reloading system
b) Increased the fire-rate
c) Ammo pick-up will always be only 3 (clip or dropped gun)
d) Decreased total ammo from 50 to 30
7) Rocket Launcher:
a) Increased slightly the damage
b) Ammo pick-up will be just 3
c) Decreased total ammo from 40 to 30
8) DMG:
a) Decreased total ammo to just 5
b) Ammo pick-up is just 1
9) Lightning Gun:
a)Ammo pick will be always 100
10) NEW!!! Napalm Gun
a) Damage is half from the Rail Gun
b) Increased total ammo from 40 to 60 ( is a "secret" gun so why not ?)
c) Increased slightly fire-rate
Since the weapons are stronger in the Reborn mod, I decided to make the pick up ammo value less but at the same time I tweaked the fire-rate, clip-size, total ammunition,
spread and damage to balance out and make every single weapon more useful and unique. At least that was my purpose.Whenever I achieve it or not, remains to be seen.
The Napalm Gun was the only one that was untouched by the mod because of the much later patch.
Thanks and Best Regards,
Nightmarekiller
PART 2: INSTALLATION
Simply drag the folder "q4r_v2_Nightmare" (not the "q4rv2_Nightmare" folder) into your Quake 4 Folder. Do NOT drag it into your q4base. Start up Quake 4 and select the
"MODS" tab, look for "Quake 4 Reborn Version 2 (Nightmare)". Select this and have fun! Please note that Quake 4 will re-start to initalize the mod, it should only take a
second at most.
PART 3: UN-INSTALLATION
Simply delete the "q4r_v2_Nightmare" folder to un-install.
PART 4: LISCENSE/CREDITS
A big thanks to Murphy and David, both of you gave me a big hand with my modding. Also, I'd like to say a prayer in Larry's memory. I hope he's in a better
place now. He was a valuble asset to the modding community and a good man as far as I'm concerned. Feel free to use this mod as you see fit, just credit me
and let me know of what you're doing with it, my email is eotcrew@gmail.com
PART 5: DISCLAIMER
I take no resposibility for any damage or trouble this mod causes you. Do not whine to me about anything. If you have suggestions, thats nice, but don't try
and sue me when you delete half your PC's files trying to un-install my mod :P