Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.

Report content RSS feed Update: 11/1

Two quick updates from our art team: On the mapping front, Vic "Woe Kitten" has been hammering away on his spaceport map for release. Jordan "Captain N. Tenneal" has been providing concept work that rivals retail quality work. As you can see below, it is a match made in heaven. Of

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Two quick updates from our art team:

On the mapping front, Vic "Woe Kitten" has been hammering away on his spaceport map for release. Jordan "Captain N. Tenneal" has been providing concept work that rivals retail quality work. As you can see below, it is a match made in heaven.

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Of course, Jordan doesn't just limit himself to environmental work. Here you can see his work for the view model that will be seen from the first person perspective, and the incredible work from Rashad "Chasarsis" in what is almost a 100% replication.

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We're quickly approaching the three month deadline, and everything is looking good to release on time.

We're currently planning a staggered release. A smaller 'community' beta release with some help from our good friends at NeoGAF which will last for two weeks to work out kinks, balancing issues, etc., followed by a full release two weeks later.

In regards to support after release, we do plan on working on a content patch immediately after release, depending on community reaction to our first outing.

We look forward to getting this mod out to you guys and letting you enjoy our hard work!

Comments
omegamaelstrom Creator
omegamaelstrom

That's not ep2 ;)

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Afinda
Afinda

looks like you just copyed the map into the episode2 folder and ran it on ep2(can see that by the way the lights look) tho i like how it looks, keep going and this will tourn out to be pretty intresting to look at :D

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undertone
undertone

good work woe. didn't know what you were working on.

interlopers for the win!

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drunkill
drunkill

Good luck with it. Interesting project.

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DennisG
DennisG

You need to compile the cubemaps in both HDR and LDR mode for the weapons and stuff to look right.

Good work though!

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Capital88
Capital88

looks fun

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Spiker
Spiker

You've still got a month and seven days and you've already got a lot of the coding (by the looks of it, I'm not sure) done.

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omegamaelstrom Creator
omegamaelstrom

yeah for first release about 95% of the code is done. the code will be done before the rest of the content ;p
(minus of course bug fixing which starts with the 2 week test, but luckily since it's small there shouldn't be too many to fix)

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omegamaelstrom Creator
omegamaelstrom

You need to compile the cubemaps in both HDR and LDR mode for the weapons and stuff to look right.

We know, WoeKitten just hasn't bothered making cubemaps with constant rebuilds of the map.

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Zanboo Author
Zanboo

Vic "woe" has really been a godsend as far as mapping, and he's very talented.

Sadly the other 8 (!) mappers that applied from interlopers disappeared or washed out. Kind of sad.

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Hunt77
Hunt77

looking great!

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undertone
undertone

i'm sad to hear that zanboo. theres some hardcore talent at interlopers.

i wish i could help, but hell ive already got too much going on, and one more mapper who can't really work on anything won't do you any good.

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