Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.
Two quick updates from our art team: On the mapping front, Vic "Woe Kitten" has been hammering away on his spaceport map for release. Jordan "Captain N. Tenneal" has been providing concept work that rivals retail quality work. As you can see below, it is a match made in heaven. Of
On the mapping front, Vic "Woe Kitten" has been hammering away on his spaceport map for release. Jordan "Captain N. Tenneal" has been providing concept work that rivals retail quality work. As you can see below, it is a match made in heaven.
Of course, Jordan doesn't just limit himself to environmental work. Here you can see his work for the view model that will be seen from the first person perspective, and the incredible work from Rashad "Chasarsis" in what is almost a 100% replication.
We're quickly approaching the three month deadline, and everything is looking good to release on time.
We're currently planning a staggered release. A smaller 'community' beta release with some help from our good friends at NeoGAF which will last for two weeks to work out kinks, balancing issues, etc., followed by a full release two weeks later.
In regards to support after release, we do plan on working on a content patch immediately after release, depending on community reaction to our first outing.
We look forward to getting this mod out to you guys and letting you enjoy our hard work!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Project Valkyrie. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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