Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.

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Another comparison between concept and actual map, and PV is on the lookout for talent!

Posted by Zanboo on Dec 27th, 2007

First of all we wanted to say a big thank you to everyone who voted for us in the MOTY competition. We're currently in the running for the Top 5, with some big name talent such as Black Mesa, DIPRIP, and Resistance and Liberation.

Today we present to you another side by side comparison of Twin Bridges, Project Valkyrie's first released map:

On the left, you have the original concept by Jordan Ratzlaff, and on the right, brushwork by Vic Krengel, textures by Vic Krengel and Frank Rapoza, and props by Rashad Foux.

As we draw closer to our first release, we'll be looking for more talent to add to the team for our first content patch. We're currently looking for Texture Artists, Prop Modelers and Mappers. Knowledge of the tools required for the Source engine is mandatory. Interested applicants can contact me directly at

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DariusII Dec 27 2007 says:

wow, im feeling that.. im feeling that good..
this stuff is looking nice.. very nice.. so very feelable.

+2 votes     reply to comment
cheeselovingtree Dec 27 2007 says:

whoa, you guys are definitely staying true to your concept art, that's for sure.

+3 votes     reply to comment
Masterfulplayer Dec 27 2007 says:

good work guys, when is the rest of the source orange box sdk releasing?:(

+3 votes     reply to comment
RogerRamjet Dec 27 2007 says:

Nice work guys, just need to get your text decals done and self illuminate the lights on the textures with your alphas... looking good...

+3 votes     reply to comment
WoeKitten Creator
WoeKitten Dec 28 2007 replied:

Thanks again Captain Source. Getting the $selfillum on those lights really brings the scene alive. As it happens I'm working on both of those things right now :)

+2 votes   reply to comment
RogerRamjet Dec 28 2007 replied:

If you need a hand with anything, let me know... took me a while to get the right with it... a good idea is to effect the surrounding area using a light shadow colored the same as the light, then adding that shadow to the alpha.

+3 votes     reply to comment
WoeKitten Creator
WoeKitten Dec 28 2007 replied:

Sound goods. I'll try that out :)

+2 votes   reply to comment
penE Dec 28 2007 says:

Solid stuff, even if the lighting seems to be a little bit boring.

+3 votes     reply to comment
WoeKitten Creator
WoeKitten Dec 28 2007 replied:

It is a little bland at the moment. I'll spice it up a bit.


+2 votes   reply to comment
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