Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.

We've grown exponentially in the last 24 hours, bringing on four new members. We'd like to welcome Victor "Woe Kitten" Krengel, Grant "abathor" Sykes, and Chris "Pope" May to our Mapping Team. Pope has been hard at work putting together the layout for his map,

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We've grown exponentially in the last 24 hours, bringing on four new members.

We'd like to welcome Victor "Woe Kitten" Krengel, Grant "abathor" Sykes, and Chris "Pope" May to our Mapping Team.

Pope has been hard at work putting together the layout for his map, and we got a nice chance to get together and test on a section perfectly suited for the morph ball, which resulted in this:

We'd also like to welcome Jordan "Captain N. Tenneal" Ratzlaff to our team as a concept artist. He will be working on another suit design to compliment the Valkyrie. Here's an early look at his work:

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You can check out more of his work @ Jordanratzlaff.com

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