Project S.T.U.D is a Unreal Tounament 2004/3 single player total conversion of a group of undead batteling privetly funded, covert angecy. Utilizing the Unreal engine and its endless array of possibilities and powers, Project S.T.U.D will throw you into the role of Sergent Seth Lain, A feild agent for S.T.U.D (Specialized Tactical Undead Disposal) sent on a mission to Prevent the mass infection of a small city on the north-eastern coast of the United States. S.T.U.D was built and founded on the principle that the you are charge of a team who's goal is more then just self preservation but Search and Rescue of as many Non infected Civilians they can find. Fight the terrorist group, known as Deep 6, who is responcable for the massive breakout of the undead plauge, and having to manage the found resources to support your private battle across the city in the span of one single night. You must plan one mission at a time and manage the resources in order to mount such a massive assault...

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Due to the fact that no one seems to want to take me seriously, I've been commiting myself alone to generation much of the content needed for my project. I took a small brake from Level Design for both my real world job and to learn a bit about Unrealscript so that if I have to, I can do it

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Due to the fact that no one seems to want to take me seriously, I've been commiting myself alone to generation much of the content needed for my project. I took a small brake from Level Design for both my real world job and to learn a bit about Unrealscript so that if I have to, I can do it all myself with out any outside help.

I have uploaded some of my own work. This is not much and does not reflect all of the content that I have made but should show that yes indeed I am making content, and hopefully show you where some of my skills lay in the scope of the project, as that been a big complaint with many.

I'm not just and IDEA man as many have accused me of. I plan on whearing all teh hats at one point, it's just that it would go alot faster if I had a few extra Developers to help brake the team down a bit.

With that said, after making a series of Mini-mod to develop a base of code and content needed for teh final project. the pregress is slow and steady. It taken a bit longer then I had exspected but such is the MOD workflow. you never can tell just how long it will take to build something.

Thank you...

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