It's four years after Zero Hour, with remenants of the GLA still in existance and the US trying it's best to eliminate the GLA threat all together with the aid of China. A new group comes into play, the Militia. While not militarily funded, they are a heavily armed group of fighters armed to the teeth with homemade weapons and vehicles. The Militia being civilian in nature are at home fighting in urban areas, and gain bonuses while doing so. While the Militia will aid in the elimination of the GLA, they still do not like China or the US due in large part to the war being brought to the Militia's door step.
Also added some more sciences to the Militia. They are Militia Oil: Allows the construction of the Militia Oil Derrick, Scrap Units: Allows the production of a Scraped Crusader or Battlemaster, both do less damage and have less health. Then the Militia Defector: Allows you to show the enemy the error
Posted by Vanguard on Feb 12th, 2004
Also added some more sciences to the Militia. They are Militia Oil: Allows the construction of the Militia Oil Derrick, Scrap Units: Allows the production of a Scraped Crusader or Battlemaster, both do less damage and have less health. Then the Militia Defector: Allows you to show the enemy the error of their ways. Militia also got a new defense: a bunker. America also gets a guard tower that come unequiped, but if you load infantry into them they are able to fire out. Also I am working on a tank bunker for some of the sides. Maybe as Tech Buildings for you to capture for strategic defense I'm currently not sure, post your opinions on the tank bunkers here.
My opinion is that you got some really good idees! keep it up!
Nice :D
Like the structures, so you can build them and place them in a normal army, they wont do any damage, but they'll look real.
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I am working on the Tank Bunker.