New dinosaurs. New weapons. New areas. New hunt. An entire transformation of Carnivores 2, a SciFi prehistoric hunting simulation
Details on modification progress and production operation. 9/2/2012
Posted by SurfByShootin on Sep 2nd, 2012
Hello, this is Surf By Shootin,
Phase I consists of making models which are primarily and of highest concern, the huntable dinosaurs. Secondly are the weapons then custom map models like flora and human architecture. Then ambiants will be completed but Phase II will commence still.
Once huntables, weapons and custom map objects an are complete we will be able to continue to Phase II which is asset distribution. Phase II will consist of map building and asset distribution throughout the maps. Mesozoic flora will populate the hunting grounds. Ambient animals like sea-fairing pterosaurs, trilobites, icthyosaurus, fish, insects and small dinosaurs are going to be animated .3DF objects.
After the maps and dinosaurs are created menu production will commence. Menus will have interchangeable themes which will be available for download, a default one will be provided initially. In this phase cleaning up, tapering and changing color schemes of assets will occur. Our texture creators will make multiple versions of skins for all dinosaurs, as the director I will choose the default and best looking skins to make consistency throughout the experience. Gameplay testing of the maps, dinosaurs and weapons will go through rigorous critique, then the Beta will be released.
Analysis of feedback will determine the outcomes for final product. Alterations made where appropriate. Final release. Soon after release DLC will be released : Dino/Weapon skin pack which will have 3 different skins for each dinosaur and camo for weapons which will come with bonus dinosaurs and weapons. New menu themes will be included.