The Portuguese Civ Mod II is a fan-made modification to Age of Empires II: The Conquerors and the third installment of the Portuguese Civ Mod, that adds five new civs and new gameplay features, which includes a complete new age and totally new resource!

Post news Report RSS Portuguese Civ Mod III 2.8 released!

The first patch for Portuguese Civ Mod III has been released, fixing many bugs and balance issues!

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I’m glad to announce that the first patch to Portuguese Civ Mod III has been released!

This update includes the latest version of the Extended Triggers Patch, which improves the scenario designing experience by adding three new effects into the triggers system: Display Parsed Instructions, Send Parsed Chat and Parse Object Name.

Besides of that, this patch fixes a critical bug that would cause Naffatuns to crash the game when attempting to attack ground and the Ship of The Line unit to be untrainable, and it also fixes some balancing issues, by removing Heresy and Bloodlines from Indians and enabling Imperial Onager and Imperial Scorpion for the Celts.

On the top of that, the PCM III Wiki has been officially released, and now it can be accessed through the Links and Resources section in the PCM III menu and also by clicking here! Of course, it’s still a work in progress, all help is welcome! Many thanks to snortington for creating and maintaining most of the articles!

Last but not least, I would like to wish you all a Merry Christmas and a Happy New Year! Don’t forget that there is a special Christmas random map waiting for you all!

As usual, this patch can be downloaded at our downloads section!

Portuguese Civ Mod III - v 2.8

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