After a really long wait and months of development, we are glad to announce that the first public version of Portuguese Civ Mod III has been released!
What’s new?
New civilizations
Besides of the original 5 new civilizations of PCM II (Portuguese, Aragonese, Moors and Berbers), the Portuguese Civ Mod III brings 8 new civilizations, all of them with new and unique bonuses and units: Tupis, Dutch, Swahilis, Italians, Indians, Galicians, Indonesians and Leonese!
Rare Resources
A new gameplay feature for Real World Maps! Every Real World Map now has 3 distinct rare resources, which can grant resource trickles once captured and unique bonuses, upon the creation of Rare Resource Traders!
New Iberian Buildingset
All Iberian civilizations now use a new and more accurate buildingset made by Carcoma, from AoKH!
New Technology Tree
Portuguese Civ Mod III includes a revamped Technology Tree, powered by Janworks’ Tech Tree Patch, which displays information about every new unit and buildings included in PCM!
Improved AI
The AI can now build wonders and, in water maps, train warships and build sea buildings.
Integration with UserPatch 1.5
The Portuguese Civ Mod III is built upon the latest version of the UserPatch, ensuring the best Single Player and Multiplayer experience possible!
Download
To download PCM III, just click in the button below!
I have found this mod only a few weeks ago, and it is awesome to see a new update, since i really enjoyed the old version!
I only want to ask if you think you will give the newly added italians and Dutch their buildingset in the future.
Also the old Spanish building set could be used for the byzantines to distinguish them from other middle-east civs
Hello!
First of all, thanks for the kind words, I'm glad you liked the mod :D
Regarding adding unique buildingsets for Italians and Byzantines, I have considered doing that, but, unfortunately, adding new buildingsets in PCM is a bit complicated, since PCM requires some graphics for the 5th age and for the new buildings. Still, I don't discard the possibility of adding buildingsets for those civs in later patches!
Concerning adding a new buildingset to the Dutch: IMO, while they would look more unique with a buildingset of their own, I don't think they need one.
Best regards,
Daniel Pereira
Did you remove the Castilians from your mod?
Hello!
No, they were not removed: since they are basically the AoKTC Spanish civilization renamed (and with a proper Castillian Wonder), I don't include them in the new civilizations list.
Best Regards,
Daniel Pereira
So, AoC Spanish = Castilians?
Do they use the new Iberian set?
Thanks!
Hello!
Yes, they do.
Best regards,
Daniel Pereira