The Portuguese Civ Mod III is a fan-made modification to Age of Empires II: The Conquerors and the third installment of the Portuguese Civ Mod, that adds seventeen new civs and new gameplay features, which includes a complete new age and totally new resource!

Post news Report RSS Portuguese Civ Mod III 2.7 released!

The first public version of Portuguese Civ Mod III has been released, bringing new civilizations, gameplay features and overall improvements!

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After a really long wait and months of development, we are glad to announce that the first public version of Portuguese Civ Mod III has been released!

What’s new?

New civilizations
Besides of the original 5 new civilizations of PCM II (Portuguese, Aragonese, Moors and Berbers), the Portuguese Civ Mod III brings 8 new civilizations, all of them with new and unique bonuses and units: Tupis, Dutch, Swahilis, Italians, Indians, Galicians, Indonesians and Leonese!


Elephant Gunners and Sepoys, the Unique and Support units of the Indian civilization


Rare Resources
A new gameplay feature for Real World Maps! Every Real World Map now has 3 distinct rare resources, which can grant resource trickles once captured and unique bonuses, upon the creation of Rare Resource Traders!


New Iberian Buildingset
All Iberian civilizations now use a new and more accurate buildingset made by Carcoma, from AoKH!


New Technology Tree
Portuguese Civ Mod III includes a revamped Technology Tree, powered by Janworks’ Tech Tree Patch, which displays information about every new unit and buildings included in PCM!


The available naval technologies, buildings and units for the Indonesians


Improved AI
The AI can now build wonders and, in water maps, train warships and build sea buildings.


Integration with UserPatch 1.5
The Portuguese Civ Mod III is built upon the latest version of the UserPatch, ensuring the best Single Player and Multiplayer experience possible!

Download

To download PCM III, just click in the button below!

Portuguese Civ Mod III - v 2.7


Post comment Comments
Ryndill_Blackfyre
Ryndill_Blackfyre - - 891 comments

I have found this mod only a few weeks ago, and it is awesome to see a new update, since i really enjoyed the old version!
I only want to ask if you think you will give the newly added italians and Dutch their buildingset in the future.

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Ryndill_Blackfyre
Ryndill_Blackfyre - - 891 comments

Also the old Spanish building set could be used for the byzantines to distinguish them from other middle-east civs

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danielpereira Author
danielpereira - - 141 comments

Hello!

First of all, thanks for the kind words, I'm glad you liked the mod :D

Regarding adding unique buildingsets for Italians and Byzantines, I have considered doing that, but, unfortunately, adding new buildingsets in PCM is a bit complicated, since PCM requires some graphics for the 5th age and for the new buildings. Still, I don't discard the possibility of adding buildingsets for those civs in later patches!

Concerning adding a new buildingset to the Dutch: IMO, while they would look more unique with a buildingset of their own, I don't think they need one.

Best regards,
Daniel Pereira

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Guest
Guest - - 689,550 comments

Did you remove the Castilians from your mod?

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danielpereira Author
danielpereira - - 141 comments

Hello!

No, they were not removed: since they are basically the AoKTC Spanish civilization renamed (and with a proper Castillian Wonder), I don't include them in the new civilizations list.

Best Regards,
Daniel Pereira

Reply Good karma+1 vote
Guest
Guest - - 689,550 comments

So, AoC Spanish = Castilians?
Do they use the new Iberian set?

Thanks!

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danielpereira Author
danielpereira - - 141 comments

Hello!

Yes, they do.

Best regards,
Daniel Pereira

Reply Good karma+1 vote
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