The Portuguese Civ Mod III is a fan-made modification to Age of Empires II: The Conquerors and the third installment of the Portuguese Civ Mod, that adds seventeen new civs and new gameplay features, which includes a complete new age and totally new resource!

Post news Report RSS Portuguese Civ Mod II 2.1 released

The second patch for the Portuguese Civ Mod II has been released, fixing many bugs and bringing new features to the mod!

Posted by on

I’m glad to announce that PCM II 2.1, the second patch for PCM II, has been released!

Among the new features added and the bug fixes done in this patch, it introduces completely new trigger effects and conditions for scenario designers, like, in example, effects which would be able to change the icon or the rate of fire of a unit, and conditions that would allow one to detect any lobby setting. A full list of the new effects and conditions, with a short documentation, can be found in the Support folder of the Mod! Special thanks to JustTesting1234, from AoKH, for helping us out in some effects!

AOK025


Also, a new common building, which would allow advanced walling in the early game, has been added: the Palisade Gate! It becomes available right in the Dark Age and it’s built faster than normal Gates, but it’s weaker than them. Thanks to John the Late, from AoKH, for giving this suggestion!

Palisade Gates


Last, but not least, Scouts now show the reload time for their special abilities in percentage, just like Monks show their faith. The times of having to do trial-and-error to find out if your scout has reloaded his ability are now over!

Ability reload time being shown under the stats of a Scout


As usual, all reported bugs have been fixed and there’s much more! Do not forget to grab it in the Downloads page!

Portuguese Civ Mod II - v 2.1


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: