The Portuguese Civ Mod II is a fan-made modification to Age of Empires II: The Conquerors and the third installment of the Portuguese Civ Mod, that adds five new civs and new gameplay features, which includes a complete new age and totally new resource!
Old and outdated version. Full installer for Portuguese Civ Mod III v2.7. Release notes can be found below
After a really long wait and months of development, we are glad to announce that the first public version of Portuguese Civ Mod III has been released!
Besides of the original 5 new civilizations of PCM II (Portuguese, Aragonese, Moors and Berbers), the Portuguese Civ Mod III brings 8 new civilizations, all of them with new and unique bonuses and units: Tupis, Dutch, Swahilis, Italians, Indians, Galicians, Indonesians and Leonese!
A new gameplay feature for Real World Maps! Every Real World Map now has 3 distinct rare resources, which can grant resource trickles once captured and unique bonuses, upon the creation of Rare Resource Traders!
New Iberian Buildingset
All Iberian civilizations now use a new and more accurate buildingset made by Carcoma, from AoKH!
New Technology Tree
Portuguese Civ Mod III includes a revamped Technology Tree, powered by Janworks’ Tech Tree Patch, which displays information about every new unit and buildings included in PCM!
Integration with UserPatch 1.5
The Portuguese Civ Mod III is built upon the latest version of the UserPatch, ensuring the best Single Player and Multiplayer experience possible!
The AI can now build wonders and, in water maps, train warships and build sea buildings.
More information about the release and new civilizations and features can be found in the official PCM website!
The Voobly version can be obtained at the following link: