The mod will show the laboratory at a time, when people worked in Aperture. You are one of the test subjects, who came here for $60. But during the tests, unexpected accident happened.

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pac0master
pac0master - - 163 comments

Hey, would you mind to share how you made NPCs in Portal 2?
That's a big problem we have over here :P

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TTrojanovich Author
TTrojanovich - - 26 comments

It's just a prop_dynamic, which uses different animations. Like in Portal Stories Mel :)

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pac0master
pac0master - - 163 comments

I can't manage to get the models working.
They crash hammer when I browse for them.

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TTrojanovich Author
TTrojanovich - - 26 comments

I have the same situation with the models from L4D2.
And what models do you need?

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pac0master
pac0master - - 163 comments

The Gman would be awesome.
That's the only model I need to be honest.

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Secret_Coming
Secret_Coming - - 1,057 comments

Someone said to me the textures degrate if you use prop_dynamic instead of the general npc entity (which does not work in portal 2, damn you valve). Is it true?

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TTrojanovich Author
TTrojanovich - - 26 comments

I don't know exactly, but for me the textures are not much worse than in HL2.

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Description

The first version of the Aperture employee's uniform. 1970s style.

Skin is based on the hostage's skin from CSS.