This mod is an recreate of Portal : Still Alive for PC, and now it's moved into Portal 2.

Features :
-Lasers
-All High-quality 14 Still Alive challenge maps recreation
-Aperture Science Electric Oven

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Reanimating the dead

News 3 comments

"Hello, Cave Johnson here! So, you might notice the new test area is missing some news, for a long time. Why? Because we are busy digging some new area to build them! Also we redesigned the test chambers, look at the designs, they are stunning isn't it, test subject? All right, let's go do more science!"


"Oh, Before I forget, here's a clip of the new redesigned test chamber, Still Alive 4."


"Awesome, right? You can sign in to test these test chambers, just click on this button! Cave Johnson, we're done here."
Sign me in!
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Making of: Block Field

Making of: Block Field

Mapping/Technical Tutorial 2 comments

This tutorial will give a easy way to make Block Field at this game.

Comments  (0 - 10 of 42)
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MODSTERMD90
MODSTERMD90

Question:
What happened to the portal 1 version?

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gm381
gm381

Was ist Aperture Science elektrischen Owen?

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RangerC
RangerC

nice work pal.

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fadi.naoum.
fadi.naoum.

click on bonus maps
there are 3 maps if you are talking about the demo (the real Still Alive was bonus maps I think that is why they are Bonus maps ) :D

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UKGameDev
UKGameDev

I cant run it because apparently I don't have a game that has the source engine, but I have the original Portal downloaded onto my computer.

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henryscool429
henryscool429

Just portal on it's own doesnt count for some reason, probably cause the only way to get it standalone was when it was free. you need the most recent SDK base so just buy the orange box, you wont be dissapointed with it anyway.

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Rathori
Rathori

"-Aperture Science Electric Oven" - for some reason, this part scares me.

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undeadbobop
undeadbobop

that little tutorial is very simple now I will say how to make it more complex so its able to turn on and off. Instead of using a player clip use a nodraw make it 1 unit big and have it 1 unit away from the sheild texture, then make it into a func_brakeable set health to 0 so it has infin health, then make a func_button with a invis texture and have a prop_dynamic with the model of a button from portal. then move the invis button where the red button is then make an output to the func_breakable to kill and then make another func_breakable with a different name then make a point_template , name it , then put the new func_breakable in the first template, then go back to the button and put another output to the point_template have it force spawn in 45 seconds, then move that func_break where the other one is, then have another output to that func_breakable to kill. then make that force field texture brush into a func_illusionary then name it then create another output from the button to the func_illusionary have it set the alpha to 0 then create another output to the func_illusionary have it set the alpha to 255 in 45 seconds.

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Eblup
Eblup

Very nice, but simple to someone that knows hammer. Now if people started sharing how they are making fake portal 2 stuff like the laser ( I <3 laser ). Then that would be nice.

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Groxkiller585
Groxkiller585

Reepblue's released his VMF compilation of all the elements of Portal 2 announced so far. (though a few are buggy like the funnel, the laser works very well)

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