The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

"Portal: Awakening" is a modification for Portal 2, which aims to establish a clearer resolution of the interval that seperates the first and the second story of the series. It introduces the character of Miranda, once an individual of no particular interest - now a test subject at the disintegrating facilities. Where you then, take the role and through it, fight in the name of the past, present and the future, exploring the decaying ruins of the facility, and meeting it's lost, hidden and immenseful secrets.

  • View media
Media RSS Feed Report media Testing Element: High Energy Pellet Storage Cube
Post comment Comments
TheMarshmallowBear Apr 2 2011, 9:13pm says:

Will the energy ball be there for ever or is it like BP's Light Cube?

+1 vote     reply to comment
Groxkiller585 Apr 2 2011, 9:23pm replied:

For the most part the energy ball stays in the cube forever.

+1 vote     reply to comment
Cam4 Apr 2 2011, 9:27pm says:

Nice idea! Hope theres gonna be really hard puzzles with this and the trigger_push thing!

+4 votes     reply to comment
AmaroqDricaldari Apr 5 2011, 2:54am replied:

Note: when the cube goes through an emancipation field and is containing an orb, it will explode and vaporise you.

+1 vote     reply to comment
DevinShadowV Apr 2 2011, 10:21pm says:

wow that's interesting

+1 vote     reply to comment
Mattey Apr 2 2011, 10:35pm says:

This is not a new Idea.
There's a mappack that already implemented this concept.
I think it was RenTest MapPack...
However, It looks better in this mod.

+3 votes     reply to comment
Groxkiller585 Apr 3 2011, 12:49am replied:

It was already used? I recall that Ren's mappack was made by hacking portal because when it was made the SDK was not out, so it makes sense that ours would look better.

Can I have a link to the original?

+2 votes     reply to comment
SenorGrande Apr 3 2011, 5:02am replied: +2 votes     reply to comment
Light_Kill Apr 3 2011, 3:59am says:

That feature looks cool.

+1 vote     reply to comment
XDmarcsyoXD Apr 3 2011, 8:01am says:

wow so proffesionally presented ^^

+1 vote     reply to comment
griefmaster_00x1 Apr 3 2011, 10:27am says:

gives me some crazy puzle ideas!

+1 vote     reply to comment
Decimae Apr 3 2011, 12:07pm says:

Nice. But why is it Quantum? Would Aperture Science Weighted Energy Storage Cube make more sense?

+1 vote     reply to comment
Prigle Apr 3 2011, 3:00pm says:


+1 vote     reply to comment
ap3rtur3sc13nc3 Apr 3 2011, 7:30pm says:

That's an awesome testing elmement. Why didn't I think of that.

+1 vote     reply to comment
The_zxeno_prophet Apr 4 2011, 4:01am says:

Pretty nice idea and nice realisation too

+1 vote     reply to comment
sappy_nirv_bg Apr 5 2011, 8:26pm says:

nice idea, looks promising.

+1 vote     reply to comment
LPFreak Apr 21 2011, 5:47am says:


+1 vote     reply to comment
Mr.Walrus Apr 30 2011, 10:38pm says:

That's a really good idea, great job in the development and presentation!

+1 vote     reply to comment
Killbunny Jul 11 2011, 12:07pm says:

You should allow the ball to be shot out again, using Mouse1 while holding the cube.
Reep did something like this; he has cubes that shoot gel. Ask him how he did it.

+1 vote     reply to comment
TriBeaT Mar 26 2013, 11:32am says:

писька залупа

-1 votes     reply to comment
-=Hgrunt=- Jun 25 2014, 4:49am says:

Why did you have to remove all the media, someone's butthurt?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


*All rights reserved to Valve*.

This video was recorded to present one of the earlier versions of aperture testing elements. This was long before the "major malfunction" of GLaDOS.

We will be trying to release big chunks of media in the coming days! But for now, please just enjoy the video, also please note that though we do try to not copy much from portal 2 we did feel we needed a way to present our elements as a little bonus to all of our followers.

Video Details
Apr 2nd, 2011
Report Abuse
Report media
Add Media
Members only