Pokémon: Online a 3D Online world with AI Trainers and Human-Controlled players and Pokemons. Battle other trainers, trade Pokemons/Items and Train your Pokemons to the Ultimate! There are Gyms to defeat to be able to get too new locations, and AI trainers just walking around and asking you to fight them. you will be able to create a "Crew" for 25 000 Pokemoney, yeah you can just walk with your friends and call yourself a "Crew" but an assigned "Crew" will have some (not yet to be made public) benefits.
all of theese will be smoothed and updated to make them look better but here are how they look for now ;)
Developer: MarkLegault
Hot sauce!
Nice.
Can you post wires please?
these all -are- going to be animated... righhht?
(buried)
no **** *******
That's a legitimate question. Nearly every pokemon must have a unique skeleton, so you can't have shared animations - it's a lot of work to create a set of good looking anims here. And how often do you see fully fledged custom animated characters on source? No, aimlayers on top of valves walkcycles is not what I'm talking about.
(buried)
so you think they are going to have static pokemon flying around?
Heh, of course I hope they will already have their models fully animated in (their first releases), too. But since I know how much work this stuff is, it might be possible that these things have a lower priority for now.
And it seems they don't have a coder yet, so who knows if they have a skilled animator for this? ;)
(buried)
how is that a good question? its completely stupid , duh of course there going to animate it unless you want a crap in-game model. and it isnt rocket science to make custom rigs you just got to get the hierarchy perfect.
The other pokemon mods never made it very far, there's absolutely no reason for name calling because someone is skeptical, but you seem to have missed the point.
And it's not difficult to create ****** animations indeed, thanks for reading my comments throughout. But I don't see many good custom character animations on source around, and you neither.
(buried)
lol what have you done to prove it moron
What have I done to prove - what? Proving that many mods don't have complex custom animations? What do I need to prove there, just open your eyes.
(buried)
they arnt that hard to make, ive experimented with them you got to be really retarded to not be able to do it. if anything unwrapping is hard.
Unwrapping is hard? -> Unfold3D.
And again you missed the point. I never said it's hard to make them, but it's difficult to make them good, because it takes a lot of time. And if you just 'experimented' with this kind of stuff, how can you know? I don't think that you've got access to mocap, or do you?
well for a good test look at the video i made (on this page), took like 5 mins to rig
So? I never said that you 'suck' at animating or something, just that it's a lot of work for so many different models (but magneton is not really difficult at all, i'm rather thinking about all the unique walkcycles, since you guys want the pokemon to move).
Although you could make the deathanim at least a bit more dramatic, like so Imagebanana.com .
i never accused you of saying im crap...nice idea for death anim^^
That's true. Guess I misinterpreted you since you related my common argument to your own work and abilities, nvm then.
It's super effective*
i most say that i understand all of you..
Yes we will animate and rig all of them
YES it is alot of work (one of the reasons we are settings the goal not that high as their is alot to model, UV, Skin and Animate).
and they needs to be coded in to.. which means A LOT of work.
EEEEEEEEEEEEEEEEEEEEEEEEE