Pokémon: Online a 3D Online world with AI Trainers and Human-Controlled players and Pokemons. Battle other trainers, trade Pokemons/Items and Train your Pokemons to the Ultimate! There are Gyms to defeat to be able to get too new locations, and AI trainers just walking around and asking you to fight them. you will be able to create a "Crew" for 25 000 Pokemoney, yeah you can just walk with your friends and call yourself a "Crew" but an assigned "Crew" will have some (not yet to be made public) benefits.

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Inafinus
Inafinus - - 252 comments

Hot sauce!

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MrMattWebb
MrMattWebb - - 1,803 comments

Nice.

Can you post wires please?

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Kaliger
Kaliger - - 104 comments

these all -are- going to be animated... righhht?

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Bos$
Bos$ - - 85 comments

(buried)

no **** *******

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biohazardger
biohazardger - - 31 comments

That's a legitimate question. Nearly every pokemon must have a unique skeleton, so you can't have shared animations - it's a lot of work to create a set of good looking anims here. And how often do you see fully fledged custom animated characters on source? No, aimlayers on top of valves walkcycles is not what I'm talking about.

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Bos$
Bos$ - - 85 comments

(buried)

so you think they are going to have static pokemon flying around?

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biohazardger
biohazardger - - 31 comments

Heh, of course I hope they will already have their models fully animated in (their first releases), too. But since I know how much work this stuff is, it might be possible that these things have a lower priority for now.

And it seems they don't have a coder yet, so who knows if they have a skilled animator for this? ;)

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Killi101 Creator
Killi101 - - 1,132 comments

(buried)

how is that a good question? its completely stupid , duh of course there going to animate it unless you want a crap in-game model. and it isnt rocket science to make custom rigs you just got to get the hierarchy perfect.

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biohazardger
biohazardger - - 31 comments

The other pokemon mods never made it very far, there's absolutely no reason for name calling because someone is skeptical, but you seem to have missed the point.

And it's not difficult to create ****** animations indeed, thanks for reading my comments throughout. But I don't see many good custom character animations on source around, and you neither.

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L.A.
L.A. - - 1 comments

(buried)

lol what have you done to prove it moron

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biohazardger
biohazardger - - 31 comments

What have I done to prove - what? Proving that many mods don't have complex custom animations? What do I need to prove there, just open your eyes.

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Killi101 Creator
Killi101 - - 1,132 comments

(buried)

they arnt that hard to make, ive experimented with them you got to be really retarded to not be able to do it. if anything unwrapping is hard.

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biohazardger
biohazardger - - 31 comments

Unwrapping is hard? -> Unfold3D.
And again you missed the point. I never said it's hard to make them, but it's difficult to make them good, because it takes a lot of time. And if you just 'experimented' with this kind of stuff, how can you know? I don't think that you've got access to mocap, or do you?

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Killi101 Creator
Killi101 - - 1,132 comments

well for a good test look at the video i made (on this page), took like 5 mins to rig

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biohazardger
biohazardger - - 31 comments

So? I never said that you 'suck' at animating or something, just that it's a lot of work for so many different models (but magneton is not really difficult at all, i'm rather thinking about all the unique walkcycles, since you guys want the pokemon to move).

Although you could make the deathanim at least a bit more dramatic, like so Imagebanana.com .

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Killi101 Creator
Killi101 - - 1,132 comments

i never accused you of saying im crap...nice idea for death anim^^

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biohazardger
biohazardger - - 31 comments

That's true. Guess I misinterpreted you since you related my common argument to your own work and abilities, nvm then.

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SnarfSnarf
SnarfSnarf - - 83 comments

It's super effective*

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Kryptonight92 Author
Kryptonight92 - - 100 comments

i most say that i understand all of you..

Yes we will animate and rig all of them
YES it is alot of work (one of the reasons we are settings the goal not that high as their is alot to model, UV, Skin and Animate).
and they needs to be coded in to.. which means A LOT of work.

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Killi101 Creator
Killi101 - - 1,132 comments

EEEEEEEEEEEEEEEEEEEEEEEEE

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Description

all of theese will be smoothed and updated to make them look better but here are how they look for now ;)

Developer: MarkLegault