Standalone version of the mod, no previous version is required.
Installation:
1. Unpack the files from the Data of the mod to the Data folder of the game.
2. Unzip the user.script file to C: \ Users \ Your Profile Name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts.
3. Choose campaign mode you want to play in "Campaign modes" folder: Arcade, Semi-Historical, or Historical and open README. Main differences between them are in diplomacy restrictions and scripted wars, more details you can read in README. If you want to play in Arcade mode, open "Arcade" folder and drag "mp_eur_napoleon" into Data/campaigns. You can change modes during campaign.
In the Additional mods folder there are mods for smoke and large battle flags. They can be installed at will into Data, no need to write in scripts.
In the Faction-specific UI folder there are mods that change the interface for some countries, they are all named by faction. Before playing for any of the countries for which there is an interface, drag the corresponding mini-mod into the Data of the game. There can be only ONE mod with interface in the Data folder. If you want to play for another faction, delete the mod for the previous faction and put mod on another faction.
In the graphics folder there is a file with optimal medium-high graphics settings. It can be set as desired in C: \ Users \ Your profile name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts.
Important notes
Starting date is 1818, because many factions become very passive if you set year 1618 or less than 1805.
Units have names in native language. If you want to see units in English localization, open "English localization" and drag "1600_loc_en" into Data.
I just wanted to say; thank you so much for continuing work on this beautiful, stunning and glorious mod, my father and I have enjoyed your work a lot and we're looking forward to this new update as well as the completed version. Keep up the good work!! <33
Great Job, have been patiently waiting for this.
My man, there are no merchant ships in most countries, besides, naval wars are not possible. Many navy ships are missing in the Ottoman Empire. I did not play in the Ottoman Empire, but I am wondering if there is a problem in producing agents, scholars and imams, these need to be fixed urgently.
please, be patient with mod developers
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Thank you guys, thats awesome!
Also cant wait for Pike and Shot 2 on Shogun 2 base <3
great mod. thanks!
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There's some needed tweaking and balancing. My playthroughs have all felt strange, one thing I realized is that advancements in agriculture actually decreased my population growth with agriculture appearing as a negative modifier on population per turn and tax burden appearing as a positive modifier. As tech developed in my Poland-Lithuania playthrough population and taxes created a snow ball effect by which I was making a ridiculous amount of money. So much money that it made continuing the campaign boring and pointless as my money soared to triple digits with 20k money per turn. Anyway keep up the good work.
does this mod overwrite napoleon?
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Crash on start for me. No other mods installed.
the update for napoleon broke this mod :(
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been playing total war games for at least a decade and modded so many games for years and i just made an account to comment how good this mod is holy
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For some reason everything works except for the little flags that appear on the campaign map. Any fix? Im on mac
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