Pike and Shot Total War - a global modification to Napoleon: Total War that changes every aspect of the game to make a historical and realistic representation of the 17th century.
More information on Discord channel - Discord.gg.
ISTALLATION:
1. Unpack the files from the Data folder of the Pike_Shot.rar to the \data folder of the game, example path: C: \ Program Files (x86) \ Steam \ steamapps \ common \ Napoleon Total War \ data)
2. Unpack the user.script file to C: \ Users \ Your Profile Name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts
ADDITIONAL INSTALLATION STEPS:
3. In the Additional mods folder there are mods for smoke and larger battle maps. They can be installed at will, no need to write in scripts.
4. In the Faction-specific UI folder there are mods that change the interface for some countries, they are all signed. Before playing for any of the countries for which there is an interface, drag the corresponding mini-mod into the Data of the game. There can be only ONE mod with interface in the Data folder. If you want to play for another faction, delete the mod for the previous faction and put mod on another faction.
5.In the graphics folder there is a file with optimal medium-high graphics settings and a modified gamma for more atmosphere. It can be set as desired in C: \ Users \ Your profile name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts. After that, you CANNOT go into the graphics settings in the mod, otherwise they will be reset. You can change the settings in the preferences.script file itself, it's easy to figure it out. But before that you need to press on the right mouse button and uncheck the "read-only" checkbox. After changing the file, change the checkbox back to read-only.
IMPORTANT POINTS OF THE GAME:
- CRASHES. The mod is not fully stable and there can be crashes during the passing of turn, loading an autosave DOES NOT HELP. So be sure to make separate saves (not autosave or quicksave) before each turn, it is also better to have a backup save one turn back. That is, before turn 3 you should have a save with turn 2 and turn 1. In case of a crash, simply load the save from the previous turn.
- SCRIPTS. In the mod there are many scripts for wars and, to a lesser extent, for peace treaties, but if a script for a war is triggered, the player does not receive any notification - so after each move, be sure to check your diplomacy! The scripts for the war are mainly triggered from the side of the attacking side - for example, when playing for Poland in 1619, the Ottoman Empire will attack you, but when playing for the Ottoman Empire, there will be no script - but a turn or two before the war you will receive a mission of capturing the settlement of that faction, with which there must be a war. You can ignore the mission and then there will be no war (unless the AI of the other faction decides to attack itself).
- DIFFICULTY. The recommended difficulty for the campaign is high, for experienced players it is very high. The recommended difficulty of battles is high if you are not a masochist. You can choose a high difficulty for campaign and very high difficulty for battles, or vice versa - but it is not recommended to choose a very high difficulty in both options at once - the AI has many buffs on the last difficulties and the battles here are completely different than in other games.
- BATTLES. It is important to remember that this is not an Empire or Napoleon's vanilla gameplay, but a mod representing the XVII century's warfare and you have to fight accordingly. In the mod, the characteristics of units and weapons have been completely changed, and there are completely new formations that you need to adhere to - it is better to fight several battles on high difficulty in custom battles before the campaign, understand what is what and get used to it. The main rule is not to break formation, try to keep units close to each other, do not stretch your units and keep reserves. In battles, there are three formations that you can use - triple line standard, triple line integrated artillery and triple line grand battery. I recommend choosing the triple line standard. Also at the end of the battle it is recommended to select "end the battle" not to finish off the AI troops - this is more interesting.
Amazing! I was looking heavily into pike shot warfare and wished TW made something like it. I prefer it over Napoleonic. Can't wait to play 30 and 80 years war.
Cool the 17th century is forgotten by many people.
This mod is masterpiece
I love it
I downloaded it and followed the directions, how can I play it? When I open Napoleon, it's just the vanilla game.
where is exe ?
Does not appear that there is an .exe file for the mod. I have Darthmod installed, which has an exe file, but there appears to be none for Pike and Shot.
There isn't a "user script" file in he downloads, how do i find it?
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