Welcome to today's update of the Petrograd Project. Over the past few weeks we have been working extremely hard; today's update will show some of the excellent vehicles that are in the making, and an update on the USAS12 Automatic Shotgun Model. Your comments are extremely important for us, so don't hold back, and post what you think.
USAS12 Automatic Shotgun
The USAS12 is an Automatic Shotgun firing a wide variety of ammunition including armor piercing, anti-personnel, and anti-vehicle mini-rockets. The USAS12 model by team member Mark Ashton
who is now texturing it. Shown below are screenshots of the finished Model.
Aircraft Vehicles
Today we have a special treat; team member - 3D Modeler Chris Lau has been hard at work creating and optimizing several aircraft models and reading them for the game. Today we'll show off some of his work, including the UH1H Huey II chopper, the Mig21 Fishbed Fighter jet, and the Mi-24 Hind attack helicopter.
UH1H Huey II
The UH1H Huey II is one of the most used personnel carrier in service, it has been widely used in most warfare situations in many combat arenas. The model was created and optimized by team member Chris Lau and is now being rigged and animated.
Mig21 Fishbed
The Mig21 Fishbed is consider the cannon fodder for the Russian air-force making the first wave of air combat. It is a small and maneuverable multi-purpose fighter able to carry many types of payloads - from Iron bombs to guided missiles. It is usually used against ground targets and to wear down enemy Anti-Aircraft. The model was created by team member - 3D Modeler Chris Lau, who is now rigging and animating it.
Mi24 Hind
The Mi-24 Hind is the main assault helicopter for the Russian air-force. It is a huge beast, able to carry a heavy payload and a squad of foot-soldiers. The model was created by Chris Lau and is now being rigged and animated.
Official Web-Site
Our Web-site is now in development, now featuring our vast Gallery along with the unique ambient music created by our team member - composer Yarron Katz, the site will be up in the coming weeks, and is being designed by team member web-designer Wayne Thompson with team leader Roy Shapira.
Team Recruiting
The Space Cowboys Development Team is now recruiting
* Texturers
* Riggers
* Animators
so if you are interested or know anyone who is, please contact Roy Shapira or Benjamin Thatcher via PM here, or e-Mail us at jobs@petrograd-game.com.
Related Links:
- Official web-site: Petrograd-Game
- Crymod.com Link: Petrograd Thread on Crymod
- Space Cowboys Development Group
__________________
Roy Shapira
Space Cowboys Team Leader
Game Designer / Creative Director
www.royshapira.com
Some very nice models guys...
Thanks CaptainSource, and for the record - they were not 'photoshopped' bullshots lol ;-p They will actually look like that in-game ;-p
Well, it was only the FOV and focus in the other shots I thought MIGHT have been altered.. lol..
Oh yeah - well that stuff is all part of the engine, and is actually one of the easier things to set up. You just use flowgraph scripting:
I204.photobucket.com
i suppose they would look a little different ingame, with all the lighting and such... i mean with few filters, and some shinny they would probably look even better :)
The usas 12 remind's me of SOF 2.But this one looks way better.Rest of the models are briljant.
Nice models.
I just love the Hind :D