Persistent Frontier is a similar mod to Persistent World; however Persistent Frontier takes place in the 1700's in a frontier land in which you make the history for your faction. Out of all of the classes there will not be a serf class where you have to depend on others for protection every person will be able to defend themselves accordingly. While carrying out any kind of career whether you be a soldier, or maybe a colonist worker you must keep in mind that both natives and bandits will benefit from a lone prey so grouping up is vital for survival. The towns and forts might seem safe but the roads going through the wilderness will be a prime area for robberies and for ambushing an army on the march

Persistent Frontier is back and we're out of beta! Hop on again and enjoy Persistent Frontier!

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Change Log for PF 1.0:

- All crafting time has been reduced by 50%.
- Camel mount has been added.
- Strength requirement for long pistol reduced to 10. (So now the long pistol does not reload slow, and all classes are able to use it accordingly.)
- Cartridges mesh is no longer invisible.
- Fire Arrows Added.
- Delay of 10 minutes of rejoining faction after getting kicked of this one.
- Immigrants strength lowered from 9 to 8 (can't take sword anymore).
- Medic Field now has 5 wound treatment instead of 1.
- Added Natives weapons.
- Fixed some minor bugs.

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tjv1066
tjv1066 - - 11 comments

Looking pretty good... though for some reason the EU server isn't even showing up, though it did last night but not today... and no one plays the NA server... bad map anyhow.

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