Paradise Lost - a modification for the game S.T.A.L.K.E.R: Shadow of Chernobyl, developing since 2007, based on the recovery of content that is not ranked to the final game.

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Description of features Paradise Lost Modification.

Posted by Earthworm-JIm on Mar 21st, 2012
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[☢] The total range of colors close to the style of builds: removed the bluish light surfaces in daylight; added advantage of gray, beige and green tones - depending on the location, time of day or lighting, and weather, improved lighting, many sources 
[☢] Returned shaders and some visual effects for DX9-render, present in build 2218 and several subsequent, but not included in the final version of the game: bloom, motion blur, the effect of "redness of view" in the direct sunlight, traces of light sources, high geometric detail of the reliefs; improved graphics on DX8-render 
[☢] Changed textures of the surface and vegetation in many locations to build style; returned many textures of sky, which not included in the release; changed textures of some weapons, costumes and mutants to versions of the builds 
[☢] Returned oblique rain 
[☢] Returned sounds a lot environment, mutants, and other weapons of builds, restored some of the NPC and sound cues in the receivers of the builds 
[☢] Redistributed the soundtrack to the locations 
[☢] Added a lot of dynamic objects in the new location 
[☢] Replaced the original animations protagonist and NPCs to the animation of build 2215 
[☢] Returned to some features of NPC, not included in this release: smoking near camp fire, stretching the torso, watching the clock, limping for cover, throwing bolts at anomalies etc.; returned to the materialization of a mutant "Poltergeist" 
[☢] Added some older models and visuals NPC: novices in jackets, exoskeletons, etc., returned clipped mutants: a rat, a civilian zombies, a kink, a chimera, a Burer, creeping "Poltergeist" (not able to turn into an energy ball, but has a strong anomalous power), speed controller (able to move quickly and talk, but has a weak telepathic abilities
[☢] Repossessed vehicles in the game 
[☢] Returned momentum transfer from the anomaly "springboard" to the objects that got in her 
[☢] Returned the bloodsucker's "kiss", and telepathic attack of pseudodog (authored by Shadows, Charsi), as well as many other carved posteffects 
[☢] Partially restored the old version of the story line (characters, plot scenes, dialogues, the main jobs, side jobs
[☢] Added stalker network and reports of death (authored by OGSE Team
[☢] Modified design of the game to the old style 
[☢] Changed the structure and capabilities of PDA (messaging capabilities are not) (authored by Shadows
[☢] In the equipment is added: the belt of ammunition and equipment slots for knives, binoculars and a flashlight, the ability to rest, indicating the timer (for authoring Charsi, Shadows
[☢] Added the ability to sleep in the ground to sleep (authored by Mechanic, Shoker
[☢] Improved AI NPC: a search of corpses, throwing grenades (authored by xStream
[☢] Added periodic emissions (authored by DEXXX
[☢] Fixed some bugs of original game 
[☢] Added new videos to the game, and a little tweaked original movies (authored by RuWar
[☢] And much more...

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Platform
Windows
Developer
Scavenger
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Release Date
TBD
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