There was more going on in City 17 than just what Gordon Freeman and Alyx were doing. Follow a new recruit as he struggles to find his place in the movement, and see just how sinister the Combine can be.

Report article RSS Feed Overheid Demo released!

Overheid is a mod that follows a lesser-known member of the resistance as he makes his way through City 17, and up the ranks of the resistance movement. The demo is an early portion of the game, and includes the first major gameplay climax. It's heavy on combat and action, but the mod as a whole will feature a good mix of exploration, story, puzzles, and combat--similar to Half-Life 2.

Posted by cesig on Oct 9th, 2009

Overheid is finally here!  I wanted to give everyone a taste and get feedback so I know if I'm on the right track or not.  I'm pretty excited about what I've got to show here, andI have plans for much more. 

I didn't focus on the story in the demo, but in the full release there's a complex story that takes place during the time Gordon is on his rampage in City 17.  As a member of the resistance, you'll definitely see evidence that Gordon is busy elsewhere in the city.

This release is a definitely action-oriented, but the other maps in the release will be paced similarly to Half-Life 2.  Anyway, check it out, and please, give me feedback and suggestions!


Check out some of the work still in development:



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C0mbatW0mbat
C0mbatW0mbat Oct 13 2009, 6:16pm says:

The number one thing i believe makes mods more boring and uninteresting is using the same old weapon models from hl2. I am not a modder so i dont know a whole lot about making a mod. What i do know is that making custom (or even downloading sweps from garrysmod.org) will make a mod so much better. I strongly reccomend this as it will make the mod so much more fun. Ironsights rock too btw

+7 votes     reply to comment
Rukus_
Rukus_ Oct 13 2009, 6:47pm replied:

*sigh*

This mod is IN the Half Life 2 Universe. Thats why there's the HL2 weapons.

+10 votes     reply to comment
MadGodXD
MadGodXD Oct 16 2009, 11:35am replied:

true but maybe a few extra weapons made to fit in with the HL2 setting would help make it a small bit better. maybe some human hands instead of HEV suit hands.

+3 votes     reply to comment
rabbitkillrun
rabbitkillrun Oct 17 2009, 1:06pm replied:

Yes, a couple of extra weapons or something instead would make any HL mod better. I know it's in the half life world, so there are set weapons, but that doesn't mean that the one's that Gordon uses are the only ones to be found in the whole world. Some variation is nice.

Saying that, I have yet to play this game.

+3 votes     reply to comment
Rukus_
Rukus_ Oct 19 2009, 1:33am replied:

Yes, it does.

After going through a massive city with hundreds of armed militants and combine enemies, he only finds the weapons you can use. So yes, it does mean those are the only weapons.

+2 votes     reply to comment
ProudOne
ProudOne Oct 14 2009, 3:06pm replied:

SWEPS are incompatible to Hl2 and Hl2 mods. Only garry's mod is able to read LUA files. All other weapons have to be written in c++

+4 votes     reply to comment
InStars
InStars Oct 16 2009, 10:34am replied:

Learn both programming languages and then u can convert them ;)

+2 votes     reply to comment
HolyEvilz
HolyEvilz Oct 15 2009, 9:24am replied:

well, i dont really think so. Look at Provenance. It had no new weapons, xept for a pistol with silencer, but it was so fun. I played the demo like, 10 times already.

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Oct 15 2009, 1:55pm replied:

EVERYTHING like that rocks but this is in HL2 universe and Scripted Weapons specially in LUA you must have to practice coding to mod HL2 engine

+2 votes     reply to comment
ComradeEd
ComradeEd Oct 18 2009, 1:42pm says:

They could at least replace the HEV hands, like they did in Riot Act.

+3 votes     reply to comment
cesig
cesig Oct 19 2009, 4:28pm says:

I'm focusing right now on story and mapping, so swapping out the weapons is pretty low on my priority list. Overheid is a 5-map mod right now, so I've got a lot of mapping to do.

But having said that, if I come across a simple way to add a weapon that compliments the project, then I'll do it. If you have suggestions, feel free to post them or send me a link.

+2 votes     reply to comment
SPY-maps
SPY-maps Nov 5 2009, 7:10am says:

so far it looks quit impressive Cesig !

i like the name and wondered why you did choose it, and what it does mean to you. i'm Dutch, and Overheid is a dutch word, it mean Coverment. did you know this, and it that why you choose it, or does it mean something else in English, what i don't know?

+2 votes     reply to comment
cesig
cesig Nov 8 2009, 1:33pm replied:

I chose it because I liked how it sounded, and because of the Dutch meaning.

+2 votes     reply to comment
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Release Date
Released Oct 10, 2010
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