Orion is a total conversion utilizing Valve Software’s Orange Box engine. Orion immerses the player in an intense online experience with dynamic combat and a vast array of new features.. Featuring fast-paced tactical gameplay on futuristic battlefields, Orion brings the fun into gameplay.

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Showcasing 5 distinct and interactive levels (out of 7) planned for the first public beta of Orion!

Posted by Praz on Oct 26th, 2009

We're back with yet another update! We're getting closer and closer to a public beta. There is a date in our heads, but we need to get a few steps closer before we say anything about it to the public. Just know that it's going to happen and that it'll be sooner than later.

We're back with somewhat of a level update. We're going to talk about a few of the environments you will be able to play in on the first public beta of Orion.

We have been play-testing these levels for quite a few months now and we're still having a blast with them. We'll be doing another level update in the coming days around a very new level (late to development) called 'Glacier'. It's a huge map, the biggest of the bunch. It needs a few more days of work before you guys get to see it so you'll have to settle for the finished versions of:

INCURSION

Incursion is a level that takes place in Orion's largest desert mass. During a massive sand storm that can play two roles: Provide you cover (especially for aerial combat with jetpacks). Make seeing your enemy quite a b*tch.

This map features a huge transport bridge in the middle as well as two bunker outposts for the security check point. Two large bases for each team, one outfitted as a re-spawn area as well as an Armory. The other building is objective-related and houses the flags.

Incursion has a map specific feature which we are currently calling 'Lockdown'. Each team's objective building has a keypad that can be activated by its team members to perform a security shut down where the doors and windows are barricaded. The only way for the opposing team to gain entry is by hacking the keypad unit and disabling it to get inside. The keypads CAN be restored by its team members.

GEODE

Geode is also one of the newer levels to the game. However, if you have been following Orion it shouldn't be all that new to you.

Geode takes place in a huge underground mining complex. There are three entries into each base area as well as a map specific feature where you can disable the opposing teams generator and shut off the power. This means the lights go out and there armories stop working until restored by a member of that team!

The map had featured 3 distinct make over's before we settled on this look as the 'final look'.


REACTOR

Reactor is our smallest map in the first public beta. It features some very intense close combat action. In our tests so far this map has been prevailed by the 'Support' class and becomes quite a competitive shotgun match.

We'll see what this map does for the public, but I have a feeling we'll offer a few small maps here and there for a closer and more intimate gun combat.

QUAGMIRE

This is probably our oldest level that made it into the first public beta. This map originally created by Jenn0_bing received quite an overhaul as well. This map initially started out as a groggy / swampy night map and later became the pinnacle of nature elements on the Source engine. We spent a lot of time developing all of the nature elements of the game and this is the map that truly showcases them.


CATCHMENT

One of the oldest levels to make 'the cut'. This map has been around since the Incoming Source days, however, in a much different visual approach. This map has seen probably the biggest overhaul from its initial conception to the final product. I'll just let the pictures speak for themselves!

Anyways! We just wanted to poke out heads out and say hello again! Oh! Be sure to tell your friends we are currently looking for 3D Artists (props, small models), Character Animators, and Level Designers!

And join our forums for one last chance to get into the private beta!
Orion-project.net

Until next time!

Comments
vfn4i83
vfn4i83 Oct 26 2009, 1:04am says:

Nice update. Beautiful maps.

+1 vote     reply to comment
zonbie
zonbie Oct 26 2009, 1:08am says:

this is one stunning, artistic endeavor. I'm really looking forward to watching all the buzz about this mod flare up as the Halloween release draws closer and closer.

+1 vote     reply to comment
awesomepossum
awesomepossum Oct 26 2009, 1:20am says:

You guys have a nice variety of maps, which should make playing a lot of fun!

+1 vote     reply to comment
PringleX
PringleX Oct 26 2009, 1:57am says:

Nice job on the vegetation, it's a tough feat on the Source engine. Kudos.

+1 vote     reply to comment
LulzFactory91
LulzFactory91 Oct 26 2009, 7:34am says:

Your maps are awesome!
Can't wait =D

+1 vote     reply to comment
Muffinssi
Muffinssi Oct 26 2009, 7:58am says:

Good descriptions about those maps, and how you have ended up to final version. Your team have done great job so far, keep up the good work!

+1 vote     reply to comment
kTeku
kTeku Oct 26 2009, 8:09am says:

Quagmire: Heh heh, alright.

+1 vote     reply to comment
SolidFake
SolidFake Oct 26 2009, 8:47am says:

gigedi gigedi

+4 votes     reply to comment
tnk_x5000
tnk_x5000 Oct 26 2009, 8:48am says:

Nice update indeed.The maps are looking great.

+1 vote     reply to comment
ThePeanutBaron
ThePeanutBaron Oct 26 2009, 8:53am says:

I dont think the Catchment map is at the same standard as the rest of the maps

+1 vote     reply to comment
xilefian
xilefian Oct 26 2009, 9:10am says: Online

Maps are very halo 3-esk, which i guess is good seeing as the multiplayer maps get a lot of praise for that game.

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Oct 26 2009, 10:53am says:

Quagmire: Giggdy Giggdy xD.

+1 vote     reply to comment
RustySpannerz
RustySpannerz Oct 26 2009, 12:58pm says:

Reactor looks by far to be the best! :D

+1 vote     reply to comment
pjmiller435
pjmiller435 Oct 26 2009, 3:56pm says:

great job guys. keep up the beautiful work.

+1 vote     reply to comment
Tron619
Tron619 Oct 26 2009, 4:18pm says:

will this mod be able hold up to 64 player,this would make it a true battlfield fight to me

+1 vote     reply to comment
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