This mod is being made for those who love stargate and would like an rpg game from it, it is not a total conversion, but just a small mod which adds the ability to travel to different worlds through a stargate placed somewhere in Cyrodill.
Heres just a list of all the major things that will be in the mod, I will try and keep it short but, well if youve seen my previous posts you know that wont be happening. This list also has whats been finished so far, marked with a [X] before it, anything to be done will have a [O] next to it.
Posted by neronix17 on Aug 1st, 2010
Heres just a list of all the major things that will be in the mod, I will try and keep it short but, well if youve seen my previous posts you know that wont be happening.
This list also has whats been finished so far, marked with a [X] before it, anything to be done will have a [O] next to it. Anything specific you would like to see screens of or more info on whats being done with it then either comment or PM me, I will answer everything best I can.
[X] Models (Majority now complete)
 Texturing (some testing but none finished yet)
 Implementation (started)
 Stargate scripts (learning but may need help here)
 New World (one will be in the first release)
 NPC's (including new creatures and enemies, some allies too)
 Expansion Worlds (these will be released one at a time and will not require any of the others, just the base of the mod as it has all the models etc and will be the biggest download).
Doctor Who Expansion:-
[X] Tardis (several interiors and exteriors have been modelled and roughly textured)
 Implementation (Not beginning till Stargate is finished)
[X] NPC's (Daleks modelled, Sontarans are being worked on and Cybermen are being redesigned slightly as I am not happy trying the current series design)
 Misc Items (Sonic Screwdriver, weapons, armour/clothing, etc being worked on)
The Doctor Who expansion will only require the base Stargate mod as it will be used as an alternate way to travel and also a portable player home. Patches will then be released alongside the release of new planets for the other expansions as well as the new stargate worlds which will allow travel to them, this will make installation tricky but I will make it as simple as I can.
Star Wars Expansion:-
 Models/texturing (many being worked on currently)
 NPC's (Simple enough, mostly human but may introduce other species if I learn how to do it properly)
 Worlds (several will be added after the first one, this will work similar to the stargate new worlds but will require both Stargate Base and Star Wars Expansion)
This Expansion will be very large since it will require a lot of models and sounds, almost as much as the Stargate section of the mod. There are several mods already out for Star Wars things in Oblivion such as lightsabres and force powers, so because of this I am not going to do that part, instead I will ignore the Jedi/Sith aspect of Star Wars and just link you to the mods for those parts should you want them.
Battlestar Galactica Expansion:-
[X] Models/texturing (not much here so it didnt take long)
 Implementation (this will be done like the other expansions, after the originial Stargate version is complete)
 NPC's (Only human and maybe cylons if I get the models rigged to skeletons etc)
The Battlestar Galactica Expansion will be the smallest/simplest of them, it will simply be one planet which you can only get to by TARDIS or spaceship travel, in orbit above the planet will be the Colonial fleet, highly damaged and surrounded by Cylon Base Stars. You board the ship you wish to ally yourself with (depending on your choice of travel of course, a popup will ask you if you wish to travel to the Cylons or Colonials telling you that who you choose will be your ally afterwards. This expansion will require Stargate Basic, Doctor Who Exp and the Starship Exp.
[X] Models/texturing (Almost complete)
 Implementation (Can only be done after Stargate Basic is complete)
This expansion will be joined into the whole mod, all expansions too, it will allow travel to a shipyard world, inhabited by every race in the mod (Goa'uld, Ancient, Cylon, Colonial, Sontaran etc). At this shipyard you can bring certain ship parts collected through quests in the Stargate section of the mod, depending on your personal preference you can go to the representative for the race you want to buy a ship from, the parts you collect will be taken and used to repair an old ship fo you to keep, each race will have multiple ships to choose from. Several versions will be released, one for Stargate Basic, and one for each of the expansions, more detailed instructions on installation will be given on release.
Operation Stargate Advanced:-
 Stargate Basic
 Star Wars Expansion
 Doctor Who Expansion
 Battlestar Galactica Expansion
 Starship Expansion
 New Worlds Expansion
 Mystery Expansion
This version of the mod, as you can see, will contain every piece of the mod when it is complete, this is to let people to download it all in one go, and install it in one go too. I will take each checklist in this news post and re-build the description of the mod with them so you can see what stage the mod is currently at, instead of a  or [X] I will place the rough percentage of how much has been done. This will also help me keep track of what I have to do next. If I end up moving to New Vegas when it comes out I will use the same basic ideas for it so the mod will pretty much be the same on both games but New Vegas will have much better technology and a closer to the series way of using the Stargate.
Anyway, sorry the post is long yet again but I like to keep people up to date with everything that is going on even though most of the people watching this mod seem to be ignoring it entirely when I post anything. But I will only post another news post once I have more screenshots up of the new models and maybe of them in-game too if I get the first stage of implementation done soon. When I get round to it I may create a proper video trailer when I have enough to show in-game, like the gate dialing etc.