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We have made changes to our orignal plan.. We came up with the plan to make our own Engine.. So far so good we have a beta of our engine but we need people to help intrested email PyRo at Older Specs Of Engine -----------------THIS IS NOT FINISHED-------------------- DOT3 Bumpmapping support. Optimized Hardware T&L support Unified Angle System (radian or degrees) Optimized dynamic stencil shadows for meshes. DirectX Hardware Lighting support (up to 8 simultaneous lights) Full DirectX8.1 and DirectX9 support Fast view frustum culling (sphere and box) Billboard-based Particle System 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models Fast Terrain Rendering System with quadtree Hardware Vertex Shaders to optimize rendering if available. Shader script system to setup texture effects BSP Rendering Engine with PVS/Lightmapping Atmospheric effects like fog, cloud, sky (box and sphere), stars. Advanced ray collision detection returning accurate information. -Scotlish

Report RSS New OHP Site layout

OHP has got itz new layout here are the things we changed and added.... New Easy To Navigate Options Many Color Schemes Login Scripts Registered Users Are Able To Post News Auto Update links page We will be adding more to the site and such. Also Modd status has been finished here is the stats for OHP

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OHP has got itz new layout here are the things we changed and added....

  • New Easy To Navigate Options
  • Many Color Schemes
  • Login Scripts
  • Registered Users Are Able To Post News
  • Auto Update links page

We will be adding more to the site and such.

Also Modd status has been finished here is the stats for OHP

User Posted Image

Other stuff goin on is we are going to release the new model for Arleedon and our first beatiful map:) i cant wait hehe check it out and tell us what you think.

Check the new layout out!

:ninja: - PyRo :flame:

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