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We have made changes to our orignal plan.. We came up with the plan to make our own Engine.. So far so good we have a beta of our engine but we need people to help intrested email PyRo at Older Specs Of Engine -----------------THIS IS NOT FINISHED-------------------- DOT3 Bumpmapping support. Optimized Hardware T&L support Unified Angle System (radian or degrees) Optimized dynamic stencil shadows for meshes. DirectX Hardware Lighting support (up to 8 simultaneous lights) Full DirectX8.1 and DirectX9 support Fast view frustum culling (sphere and box) Billboard-based Particle System 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models Fast Terrain Rendering System with quadtree Hardware Vertex Shaders to optimize rendering if available. Shader script system to setup texture effects BSP Rendering Engine with PVS/Lightmapping Atmospheric effects like fog, cloud, sky (box and sphere), stars. Advanced ray collision detection returning accurate information. -Scotlish

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Finnaly we can bring to you map shots for OHP you waited long and strong so here it is... Also we have a new member he goes by the name Versable he is our new mapper he will make a great addition to our team thanks and Visit the sit! Thanks all - PyRo

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Finnaly we can bring to you map shots for OHP you waited long and strong so here it is...

Click to enlarge

Click to enlarge

Also we have a new member he goes by the name Versable he is our new mapper he will make a great addition to our team thanks and Visit the sit!

Fragtag.com Thanks all

- PyRo

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M_hacky
M_hacky - - 24 comments

The 2nd pic show my work ;)

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