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Operation Battlefield is a singleplayer/coop mod/mission for Operation Flashpoint Dragon Rising that seeks to bring the conquest style gameplay from Battlefield 2 to Codemaster's Ego engine. While there are clear cut differences in the capabilities of the engines, the game mechanics in Operation Battlefield are a fair representation of those found in DICE's Battlefield 2.
Unfortunately there were some pretty large bugs in the release of v1.2 that made it under the radar, but the fix is on the way.
Posted by tvig0r0us on Feb 24th, 2011
Regretfully there was a bug in the spawning code that caused there to be no spawning at all when no uncappable zones were used in a mission. Also I managed to track down a bug in the mortar control where a call for incoming mortars would go out but no mortars would fall because of a bug in the mortar target selection code.
I am working on fixing these bugs and adding a small tweak to the vehicle spawning code. It won't be long until I upload the fixed/tweaked template. If anyone has noticed these problems, a bug report would have been helpful in tracking down and fixing the problem. I'm happy to correct any issue you run into, but that's a bit difficult if I don't know what the issue is.
I would also like to extend a helping hand to anyone that's trying to make a mission with the template, but is running into issues. While the template contains everything you need to make a mission, it's not totally easy either. I'm happy to help.