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Open Quartz is an attempt to create a fully GPL game based around the GPL Quake sourcecode. It's final goal is to bemoce a complete replacement for Quake. It can also be used to create a standalone game from an existing Quake mod. The playable version ships with the Darkplaces engine, but OpenQuartz should run on any Quake engine out there. Currently, the multiplayer part is finished (inlcuding bot support). The single player part still needs models for some of the monsters. For those of you who thought OpenQuartz is abandoned - no it isn't. It's alive and kickin' :-)

Post news Report RSS New Open Quartz release 2004.08.01

The latest release of Open Quartz includes: new monster models Modified maps for monster deathmatch added a new map "nsa" Nuclear Storage Area improved bot code for monster deathmatch new and improved sounds for Doll-Fiend respawning explosive boxes for monster deathmatch in-game help bug fixed: Shambler

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The latest release of Open Quartz includes:

  • new monster models
  • Modified maps for monster deathmatch
  • added a new map "nsa" Nuclear Storage Area
  • improved bot code for monster deathmatch
  • new and improved sounds for Doll-Fiend
  • respawning explosive boxes for monster deathmatch
  • in-game help
  • bug fixed: Shambler and Shalrath will now spawn properly
  • utils will now compile against gcc3.2
  • [*]added "par" util for easy pak file exploring

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