In worldspawn you can set the playerDef to use in key
"def_player".
- For RoE custom maps:
set this to
"player_d3xpmarine". - You also can build your own playerdef:
like this example from ClassicDoom.
"defmp_cdoom.def"
Code:
entityDef player_cdoom_mp {
"inherit"
"player_doommarine_mp"
/*
make your changes here
*/
}
Be shure to name your new entity with "_mp" at the end BUT do
NOT give this in worldspawn. The engine
will add it by itself.For example, the ClassicDoom maps set
theire playerDef with:"def_player" "player_cdoom"