OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.
OpenCoop Tutorial 7
Posted by Klonsemann on Feb 19th, 2008 digg this super bookmark
Basic Mapping/Technical.
In worldspawn you can set the playerDef to use in key
"def_player".
like this example from ClassicDoom.
"defmp_cdoom.def"
| Code: |
| entityDef player_cdoom_mp { "inherit" "player_doommarine_mp" /* make your changes here */ } |
Be shure to name your new entity with "_mp" at the end BUT do
NOT give this in worldspawn. The engine
will add it by itself.
For example, the ClassicDoom maps set
theire playerDef with:
"def_player" "player_cdoom"
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.