OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.
OpenCoop Tutorial 6
Posted by Klonsemann on Feb 19th, 2008 digg this super bookmark
Basic Mapping/Technical.
For custommaps we prefere to build addon pk4s.
So every
map can have its own entity-, definition- or weaponscirpt modifications.
Complete the following steps to have a simple to start and well
contained map.
"guisloadingyourmapname.tga"
When taking the screenshot, hide
weaponmodel and hud to get a clean shot .
Save your GUI in
"guismapyourmapname.gui"
windowDef Desktop
{
menugui 1
nocursor 1
rect 0,0,640,480
windowDef BackgroundImage
{
rect 0,0,640,480
visible 1
background "guis/loading/tut1" //place
here your backgroundimage
matcolor 1,1,1,1
}
windowDef Scanlines2 {
rect 0,0,640,480
matcolor 0.02,0.02,0.02,1
background
"gui/test/gui_scanlines4"
matscaley 3.75
noevents 1
visible 1
}
windowDef bgBlackTop {
rect 0,0,640,200
visible 1
windowDef
bgBlackTop1 {
rect 0,-21,170,-64
background "guis/assets/mainmenu/bg1"
matcolor 1 ,1 ,1 ,0.6
visible 1
noevents 1
}
windowDef
bgBlackTop2 {
rect 170,-21,32,-64
background "guis/assets/mainmenu/bg2"
matcolor 1 ,1 ,1 ,0.6
visible 1
noevents 1
}
windowDef
bgBlackTop3 {
rect 202,-21,458,-64
background "guis/assets/mainmenu/bg3"
matcolor 1 ,1 ,1 ,0.6
visible 1
noevents 1
}
}
windowDef
bgBlackBottom {
rect 0,342,640,187
noevents 1
visible 1
windowDef bgBlackBottomFill {
rect 0,64,640,75
backcolor 0 ,0 ,0
,0.6
visible 1
noevents 1
}
windowDef bgBlackBottom1 {
rect
0,0,347,64
background "guis/assets/mainmenu/bg1"
matcolor 1 ,1 ,1 ,0.6
visible 1
noevents 1
}
windowDef bgBlackBottom2 {
rect
347,0,32,64
background "guis/assets/mainmenu/bg2"
matcolor 1 ,1 ,1 ,0.6
visible 1
noevents 1
}
windowDef bgBlackBottom3 {
rect
379,0,261,64
background "guis/assets/mainmenu/bg3"
matcolor 1 ,1 ,1 ,0.6
visible 1
noevents 1
}
windowDef bgBlackBottomFade
{
rect 0,30,642,128
background "guis/assets/mainmenu/bg4"
matcolor
0,0,0,1
visible 1
noevents 1
}
}
windowDef TitleBar {
rect -300,391,512,19
visible 1
background "gui/loading/titlebar"
matcolor 1,1,1,0.1
}
windowDef TextDescription {
rect
17,414,521,81
visible 1
noevents 1
forecolor 1,1,1,0
text
"Welcome to the OC Customs tutorials." //place here
your description text
textscale 0.25
font "fonts/an"
}
windowDef LoadingFillClip { //this loadprogress
animation will only work if you set the mapsize in your addon.conf .
rect 2,18,( "gui::map_loading" * 175 ),16
visible 1
windowDef
LoadingFill {
rect 0,0,256,16
visible 1
background
"guis/assets/splash/load"
matcolor 1,1,1,0.8
}
}
windowDef
LoadingLine {
rect 2,18,256,16
visible 1
background
"guis/assets/splash/loadborder"
matcolor 1,1,1,0
}
windowDef
TextLoading {
rect 16,-6,123,30
visible 1
text ""
font
"fonts/micro"
textscale 0.4
forecolor 0.2,0.6,0.7,1
}
windowDef
FlareBox{
rect 0,0,48,21
background "gui/mainmenu/textflare"
matcolor 0.4 ,0.6, 0.6, 0
visible 1
}
windowDef TextTitle {
rect 16,356,610,30
visible 1
text "Tutorial 1" //place here your mapname
font "fonts/micro"
textscale 0.4
forecolor 1,1,1,0
}
windowDef TextSubTitle {
rect 16,387,610,30
visible 1
text "Spawn Progression" //place here your description headline
textscale
0.4
forecolor 1,1,1,0
}
windowDef BlackFade {
rect 0,0,640,480
backcolor 0, 0, 0, 1
visible 1
}
windowDef Anim {
//startanimation of this gui
rect 0,0,0,0
visible 1
onTime 0 {
transition "BlackFade::backcolor" "0 0 0 1" "0 0 0 0" "400" ;
set
"TextLoading::text" "L" ;
transition "FlareBox::matcolor" "0.4 0.6 0.6 0"
"0.4 0.6 0.6 0.5" "200" ;
transition "bgBlackTop1::rect" "0 -21 150 -64"
"0 -21 170 -64" "400" "0.2" "0.8" ;
transition "bgBlackTop2::rect" "150 -21
32 -64" "170 -21 32 -64" "400" "0.2" "0.8" ;
transition "bgBlackTop3::rect"
"182 -21 498 -64" "202 -21 458 -64" "400" "0.2" "0.8" ;
transition
"bgBlackBottom1::rect" "0 0 377 64" "0 0 347 64" "400" "0.2" "0.8" ;
transition "bgBlackBottom2::rect" "377 0 32 64" "347 0 32 64" "400" "0.2"
"0.8" ;
transition "bgBlackBottom3::rect" "409 0 261 64" "379 0 261 64"
"400" "0.2" "0.8" ;
}
onTime 50 {
set "TextLoading::text"
"#str_03469" ;
set "FlareBox::rect" "17 0 54 21" ;
}
onTime 100
{
set "TextLoading::text" "#str_03470" ;
set "FlareBox::rect" "37 0 54
21" ;
}
onTime 150 {
set "TextLoading::text" "#str_03343" ;
set "FlareBox::rect" "57 0 54 21" ;
}
onTime 200 {
set
"TextLoading::text" "#str_03471" ;
set "FlareBox::rect" "67 0 54 21" ;
transition "TitleBar::rect" "-300 391 512 19" "0 391 512 19" "400" "0.2"
"0.8" ;
transition "TextTitle::forecolor" "0 0 0 0" "1 1 1 0.9" "400" "0.2"
".8" ;
transition "TextSubTitle::forecolor" "0 0 0 0" "1 1 1 0.4" "400"
"0.2" ".8" ;
}
onTime 250 {
set "TextLoading::text" "#str_03472"
;
set "FlareBox::rect" "81 0 54 21" ;
}
onTime 300 {
set
"TextLoading::text" "#str_00408" ;
set "FlareBox::rect" "100 0 54 21" ;
transition "FlareBox::matcolor" "0.4 0.6 0.6 0.5" "0 0 0 0" "200" ;
transition "TextLoading::forecolor" "1 1 1 1" "0.2 0.6 0.7 1" "200" ;
transition "LoadingLine::matcolor" "1 1 1 0" "1 1 1 0.8" "600" ;
transition "TextDescription::forecolor" "0 0 0 0" "1 1 1 1" "400" "0.2"
"0.8" ;
transition "TextDescription::rect" "10 414 517 80" "17 414 517 81"
"400" "0.2" "0.8" ;
}
}
}
"guisassetssplashyourmapname.tga"
Simply resize your loading gui
background file
| Code: |
|
mapDef yournick/yourmapname{ "name" "Name listed in mapbrowser" "devname" "shortname" "oc_customs" "1" "size0" "0" "size1" "0" "size2" "0" "size3" "0" } |
to give doom3 access to
write in this file. Load the map once for eache of the 4 quality settings
(ultra, high, medium, low) with "com_updateLoadSize" set to 1. This will fill in
the size of your map and makes the loadgui progressbar working.
| Code: |
|
addonDef { } mapDef yournick/yourmapname{ |
Paste the calculated size
and put this file on the first position in the pk4, next to the "map" folder.
We no longer
need the first mapdef "defyourmapname.def" we created above, be shure to delete
it !
After all these steps, your addon.pk4
should look like this.
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