OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.
OpenCoop Tutorial 4
Posted by Klonsemann on Feb 19th, 2008 digg this super bookmark
Basic Mapping/Technical.
New events for all entities:
Sets the value of the specified shader parm and tansmits it over the network.
Plays a specific sound shader on the channel and returns the length
of the sound in seconds. This is not the prefered method of playing a
sound since you must ensure that the sound is loaded and transmits it
over the network is netSync is true.
New events for sys. :
Returns the number of players currently playing. Spectators are ignored.
Returns the closest player. Spectators are ignored.
New events for info_player_start, info_player_coop and info_player_deathmatch:
Enables the spawn.
Disables the spawn.
New events for info_location:
Returns the number of players in this location.
Returns true, if all players are in this location, false otherwise.
Returns true, if no players are in this location, false otherwise.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.