here is our list of new and changed entities for OpenCoop:
The only new entity is the info_player_coop. Following entities have
changed: info_player_start, info_player_deathmatch,
info_player_teleport, moveable_explodingbarrel and worldspawn
info_player_coop, info_player_start and info_player_deathmatch: They all have similiar new properties. First of all the entities are gametype depend:
- info_player_deathmatch: Used for deathmatch games only, except there is no other start than this one will be used.
- info_player_start: Used for singleplayer games and coop games.
In a coop game the first player will always spawn at this location.
This is especially useful if you want to ensure that the first player
touches a certain trigger for activating a cinematic or something like
that. - info_player_coop: Used for coop games to spawn additional players.
All
spawnpoints may now be enabled/disabled by using the script commands
enable() and disable(). We will have a tutorial up later to point out
how this works exactly. A spawnpoint can be disabled by default using
the Key/Value Pair "start_off" "1".
info_player_teleport: Another very
usefull addition has been added to the teleporter. The OpenCoop
teleporter allows teleporting several players at once. The concept is
simple: You just create a teleporter like you would do in normal
singleplayer. For coop you just add other teleporters as a target from
the original teleporter you build. The more target teleporters you add,
the more players will be teleported. The activating player will always
be placed on the initial "singleplayer" teleporter and the other player
will be placed at the target teleporters. We will cover this by an
extra tutorial.
moveable_explodingbarrel: For the
barrel we just added a triggerFirst Key/Value Pair. It works exactly
like the trigger entities now. So if you shoot at a triggerFirst barrel
that has not been triggered yet, it will burn forever. If triggered
now, it will explode.
worldspawn: The key "no_Cheats" has
been added. When set to "1", cheats are disabled completely for this
map. Even the server administrator can't enable them.
can you putt screenshots and make them downloadable?