OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.

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Last week I started porting ROE code to OpenCoop. To get into development again, I removed some testing stuff of the current version and documented/cleaned up the code. Currently I am half through the files, copying stuff over and merging D3XP code. All parts which I am currently unsure are marked with

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Last week I started porting ROE code to OpenCoop. To get into development again, I removed some testing stuff of the current version and documented/cleaned up the code.

Currently I am half through the files, copying stuff over and merging D3XP code. All parts which I am currently unsure are marked with a FIXME and will be completely integrated later.
So the first part will be just to merge the files. Next I will be fixing the ROE stuff, which means updating the script files and testing the new functions.
The most difficult part will be synchronising the timemodel for slowmo effects. Hopefully I will get that working. If not, we will have to find another solution, which means properly to disable slowmo effects.

Since I don't have a internet connection currently, team communication is limited. I think we will just release a limited unofficial OpenCoop version 1.2 so that you can test at least the new network features I have integrated up to now (no ROE stuff).

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