OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.

Report article Hellknight Headhunter

new Hellknight attack "Headhunter"

Posted by Klonsemann on Feb 19th, 2008 digg this super bookmark


One of the great last features were our new customheads. To
have more use of arbitrary spawn- and attacheable heads we talked about having a
special hellknight attack which grabs the player and bites his head off. The
hellknight keeps carrying the body ragdoll and throws this against next enemy.

Alot of animation, coding and testplay (THX Nineberry and Medivo for betatesting) later there is a playable
version.

OpenCoop 2.0a developer renderings of early animation.
OpenCoop 2.0a developer video - The Hellknight Headhunter in action.
IK Rig for animation.

Comments
Snarboo
Snarboo Feb 20 2008, 12:41am says:

Now that is awesome. :D

+2 votes     reply to comment
mjnowak
mjnowak Feb 20 2008, 2:46am says:

Holy god he kills you with your own body O.o awesome work :D

+1 vote     reply to comment
foxatphoenixlabs
foxatphoenixlabs Feb 20 2008, 9:13am says:

cool

+1 vote     reply to comment
Peete1986
Peete1986 Feb 21 2008, 10:58am says:

That is pure awesome. I would love to see all the old doom monsters enhanched like that. Like the Mancubus, Spider Mastermind, or the Pain elemental.
Really nice work!

+1 vote     reply to comment
__MaX__
__MaX__ Feb 22 2008, 3:38am says:

That's what we were waiting for since Carmack showed the first movie of Doom 3 with this feature (that... strangely, wasn't in the final game). Really good job :)

+1 vote     reply to comment
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Released Jul 24, 2007
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