wooow, nice idea :) did not know that such things are possible. did u calculate this for ALL shots, even from AI in a combat ? how does this impact the CPU load ?
Why are you calling this Oblivion Lost if you aren't adding in Space Marines or build 1098 stuff? This is no different then Lost Alpha, since you are restoring alpha builds of STALKER. Oblvion Lost was NOT stalker.
Before the game was named S.T.A.L.K.E.R. Shadow of Chernobyl it had the name S.T.A.L.K.E.R. Oblivion Lost, while Oblivion Lost was the name of the original project when the development team shifted their desired outcome they retained the name. It wasn't until about 2004 that the name was finalized as Shadow of Chernobyl. The name of the mod, Oblivion Lost Remake, references that period of time before the second major shift in focus(where much of the content was cut or re-purposed).
Version 3.0 in development (final). We need some .сpp\lua coders for help with engine.
That is so cool!
wooow, nice idea :) did not know that such things are possible. did u calculate this for ALL shots, even from AI in a combat ? how does this impact the CPU load ?
Yes, for all bullets (NPC and Actor). It does not affect the CPU.
Man. This looks GREAT.
When 3.0 gets released will you release it with english translation?
Just asking cause 2.5 had its potential.
Will you give us some info about new features in 3.0?
> When 3.0 gets released will you release it with english translation?
I hope so. It's hard to find someone who could do a great translation.
> Will you give us some info about new features in 3.0?
Some later.
great stuff :D
Why are you calling this Oblivion Lost if you aren't adding in Space Marines or build 1098 stuff? This is no different then Lost Alpha, since you are restoring alpha builds of STALKER. Oblvion Lost was NOT stalker.
Before the game was named S.T.A.L.K.E.R. Shadow of Chernobyl it had the name S.T.A.L.K.E.R. Oblivion Lost, while Oblivion Lost was the name of the original project when the development team shifted their desired outcome they retained the name. It wasn't until about 2004 that the name was finalized as Shadow of Chernobyl. The name of the mod, Oblivion Lost Remake, references that period of time before the second major shift in focus(where much of the content was cut or re-purposed).