The team has decided to change over to the UT3 system. In just the past few weeks, most of the code has been transferred successfully. We are working on establishing the class system to work with the new engine. The customizable character models will be in the game by tomorrow. Some xform issues arose when rigging and exporting the character from 3DSMax. Level creation is making its way up the food chain. Textures are starting to bring in the feel of the game. A couple key principals of gameplay will be finished in the next couple of days. The project deadline is moving fast upon us but the willpower of the team is bringing everything together.
- Josh