Ninja Tournament 1.2 4/29/08 Ninja Tournament is a craptastic sword fighting simulation for the doom3 engine. Player movement is controlled by the keyboard and the swordposition is directly controlled by mouse movements.
A single and multiplayer sword fighting simulation by Hellborg. See File/Full Details for more info.
Author: Hellborg
Readme File:
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Ninja Tournament 1.2 4/29/08
Leif Dehmelt -- leif@gravity-music.net
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for most up-to-date information about this mod visit:
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System requirements:
Doom 1.3.1 download the newest patch from www.idsoftware.com
Installation:
- Copy ninja_tournament directory to your Doom 3 directory
- Double-click ninja_tournament.bat to start
- Click SINGLEPLAYER and select the desired map to play
Multiplayer:
To run as server:
- open the console and type si_pure 0
- open the multiplayer tab and click "Create Server"
- select the desired map
To run as Client:
- open the multiplayer tab and click "Find Multiplayer Game"
- select a game running Ninja Tournament
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changes in version 1.2:
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- compatibility with Doom 1.3.1
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changes in version 1.1:
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-revised control scheme makes player easier to control and is
more similar to standard doom3 movement controls.
-player movement speed factors into sword damage.
-if held in a staight upright position directly in front to
the player, the sword can block 95% of frontal damage. The
efficiency of blocking (between 50-95%) is indicated by a
more or less metallic sound.
-added compatibility with standard doom3 multiplayer maps and
standard doom3 single player maps (currently in beta status).
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Description:
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Ninja Tournament is a sword fighting simulation for the doom3
engine. Player movement is controlled by the keyboard and the
swordposition is directly controlled by mouse movements.
As with any sword, the quality of the weapon is the most
important factor (just remember what a Hatori Hanzo sword can
do...), so, you should take proper care to select your weapon
(i.e. the mouse), as bad weapons either don't have a good
grip, or don't react very well to quick swings...
Also, if you want to excel at swordfighting, you should learn
to maximize your skill: a good swing with the katana involves
speed, acuracy and the proper movement direction.
In the singleplayer game, two challenges are included and
some original Doom3 maps are available. In the challenges you
need to fight against a series of monsters that spawn into
the tournament. The single player game plays similar to
standard Doom3. Note that the original Doom3 maps were
extensively but not fully tested - please report any bugs to:
leif@gravity-music.net.
The multiplayer game includes two original and the 5 standard
Doom3 multiplayer maps.
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Controls:
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//Standard Controls://
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W: forward
S: step back
A: sidestep left
D: sidestep right
X: crouch
mouse x axis: turning left and right
mouse button1: switch to sword control
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////Sword Control:////
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W: forward
S: step back
A: sidestep left
D: sidestep right
X: crouch
mouse x axis: vertical sword movements
mouse y axis: horizontal sword movements
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//Single Player Only//
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F: switch to First Person view (for interacting with guis)
Z: 90deg turn left
C: 90deg turn right
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Additional Credits:
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Toxic Arena map - Maxim
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Technical Notes:
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Drop me a line (leif@gravity-music.net) if you wish to
contribute. Maps, monsters, AI or animations are welcome.
This mod should also be compatible with most custom made
single player or multiplayer maps. For adding custom multi-
player maps, change the gametype of the map (in the maps.def
file) to 'ninja tournament'.
Known bugs:
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-only the server plays the sounds indicating blocked attacks.
The client plays the same sound regardless, if the attack was
blocked or not.
-Server search function might not be fully functional. IP
connect works fine right now. Please report any problems or
success setting up multiplayer games.
Legal:
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This archive may be freely distributed as is without
removing or editing of any of the contents. If you want to
include any of the contents of this mod in your own work,
you have to contact me first. The contents of this archive
is provided as is. I do not take responsibility for any
damage that may result, either directly or indirectly, from
this mod.