Accurate New Vegas Weapons Patch v1.1h by cc.TNSM
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Rebalanced and Re-translated New Vegas Weapons Patch v1.1h
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Created by cc.TNSM
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What's Changed?:
-All weapons with incorrect English names have been changed to what's found in Fallout New Vegas's English release, along with certain Fallout 3 weapon names that the original mod changed.
-Upgraded Weapons (Except Silenced and Scoped Weapons) now simply have a plus (+) symbol added at the end, which simply increases depending
on how many mods are added to said moddable weapon. This has been done to prevent overlapping.
-Values of certain base game, DLC weapons and all Gun Runners' Arsenal exclusive weapons have been changed accordingly.
-The Bozar, the Light Machine Gun and the Automatic Rifle now belong in the Big Guns Skill, as they were in Fallout 2 originally.
-The damage, DPS, and fire rate of certain weapons have been changed to be more accurate to Fallout New Vegas and to not operate awkwardly.
-The Anti-Materiel Rifle regains its status as the slightly overpowered beast of a weapon as it was in New Vegas, whereas before it was a bit of a joke, even when modded, and its price
has been changed accordingly to reflect this change.
-The 45. ACP ammo box model (Which is either broken or doesn't exist in the bsa file, thus showing up as an error model atleast from my side) is reverted to using the 10mm ammo box model, like CALIBR did.
-(v1.1h) Fixed minor inaccuracies.
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Requirements:
Fallout 3 and all the DLCs.
New Vegas Weapons v2.5 (duh.)
CALIBR (should be included in New Vegas Weapons'.)
Archive Invalidation
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How to install:
1.) Simply unpack the archive to Fallout 3's Data folder and replace NV Weapons.esp
2.) Use Archive Invalidation to avoid glitchy ingame assets. (A quick an easy one can be seen here: Nexusmods.com)
3.) Start doing some business with that Big Iron on your hip! :DDDD
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Credits:
-aviatori (Creating the original New Vegas Weapons mod)
-Bethesda Softworks (Creating Fallout 3 and the DLCs)
-Obsidian Entertainment (Creating Fallout 1, 2, and New Vegas)
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Note(s):
-This was originally my personalized private version of NV Weapons.esp, but seeing as how near accurate the weapons are (The Repeaters and the Shotguns not reloading like they should aside),
I felt keeping it private would be doing the mod a disservice, and decided to upload it.
-This was all done simply with FO3Edit, with little bit of elbow grease and amateurishness .-.
-I am SERIOUS when I said this was done with FO3Edit, with no knowledge about using the program or Fallout 3 modding at all. But regardless I'm proud with my handywork,
though I *may* update the patch when there are some problems.
Thank you so much for doing this!
Everything seems to work, so far the only problems that I found are:
The machete is using weird low-res glowing texture.
The combat shotgun ammo is now visible in the drum magazine, but while it looks like in the magazine there are plenty of shotgun shells (around 25+) it actually only has 12 that you can use.
I managed to fix this by going to
...Steam\SteamApps\common\Fallout 3 goty\Data\Meshes\weapons\2handrifle
deleting combatshotgun.nif, combatshotgun01.nif and combatshotgundrum.nif
Then opening NV Weapons.esp in the GECK and editing 1stPersonCombatShotgun, right-clicking and selecting edit, clicking edit next to model filepath and setting everything like it is set for the 1stPersonCombatShotgun in vanilla Fallout3.esm and then saving the file.
Some super mutants only use fists, that's because this mod puts the lever-action rifle into some of their inventories, but they don't have animations to use it. I managed to fix this by opening NV Weapons.esp in the GECK and editing Supermutant1WeaponGun where I deleted the DLC04WithAmmoWeapRifle and then saved the file.
When I click on the weapon mods/mod kits I get random text in the upper left corner (that I presume is untranslated, therefore is in cyrillic, but the english version of the game doesn't have support for it) could you please translate that? I know russian slightly so if you don't know it but you can get to the texts then just send them to me, I'll translate them for you.