Engine support for AI is not enough good for NEP. I wrote new script to compile with gametypes and campaign scripts. Old AI hasn't built units all time so it has not enough big army. New AI builds units all time when has money, so it can build bigger army. New AI makes statistics about enemy army, and builds respective platoons. AI makes scouts and attacks only visable units and withdraw the army when loses. It attacks with big armies of bombers, tanks and artillery, not single platoons. AI is completed at about 80%.
Campaign will be adapted to the new ai.
Ltempar improves fleet and parametes.
Templar(Joker89) makes trailer.
Sounds good, cant wait for the mod to get release, one of my most looked forward to!
Those are great news!
I know is a good idea but now is may I not sure this mod will be release in this year:(
I needed good AI for campaign. Making AI in old way was slower so I write new AI which uses mission scripts. I was writing old AI many years. New AI I wrote in few weeks. I sholud only add research checking, because now AI can build Crushers or Jaguars when it is not researcged.
Good works
I always built a bigger army than my enemy and overwhelmed them with sheer numbers, would like to see the return of strategy to the numbers tactic.
Spoiler\\ Raptorad ...sprawdz może wkońcu pocztę bo od 5 dni próbuje przesłać ci pliki (+ się skontaktować) ale bezskutecznie (wciaż otrzymuję zwrot z adnotacją ,że niestety nie może przesłać tych plików bo adres jest nieaktywny). Więć prosze cię sprawdz to. Spolier\\
What's regards the new AI . I think this time you overdone it. I mean even on easy difficulty it's play like on the nightmare mode, and I'm afraid that new players will be eat alive by it. Could you tone it a bit please( especially for lower difficulty levels like :easy, medium, hard. Expert and nightmare mode could stay the same)?
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Maybe new video???