Neoforts is a capture the flag, fort building mod for the Half Life 2 Source engine. In Neoforts, players have 2 rounds, one for building, and one for fighting. In build round, players create bases to defend and attack the enemy. In fight round, players attack the enemy base, and attempt to capture enemy flag.---------------Neoforts is still in active development as of july 2012.---------------

Post news Report RSS Neoforts 1.76 : Disillusionment

Team Neoforts is happy to present Neoforts version 1.76. In our latest version we have fixed several bugs, and added a few new changes. Team Neoforts would like to thank all contributers, past and present. Most of all, Team Neoforts would like to thank our countless fans and players of our small mod,

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Team Neoforts is happy to present Neoforts version 1.76. In our latest version we have fixed several bugs, and added a few new changes. Team Neoforts would like to thank all contributers, past and present. Most of all, Team Neoforts would like to thank our countless fans and players of our small mod, our goal is to make a fun game, and we hope you continue to enjoy playing our mod.

Please download and try our exciting, unique, and fun mod today.


Download Now:
Exe Installer:
Neoforts.com

Zip File:
Neoforts.com

Comments
mrtywalsh
mrtywalsh

its funny how sourceforts released something this week also. I tried playing this mod last release and couldn't find a single server. I found one taht was really unstable. This is a good mod though. You can move the pieces around unlike in sourceforts. DL it.

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zombielife
zombielife

riiiiiip offffffff

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Chunky
Chunky

Changelog:
syncronized client side player speeds with server side player speeds
increased cost of 357 to 200 dollars
disabled long time bug that caused a dropped flag to be "bouncy" when the player tried to touch the flag
added item_jetpack to precache list
fixed extremely critical bug that would sometimes cause a crash on switch to fight mode
possibly fixed player animation problems associated with the use of the 3 way physgun
fixed longstanding and extremely annoying bug that would sometimes cause a player to move when doing z roation on the physgun
slightly increased player normal running speed
increased default smg ammo from 45 to 135
increased acceleration of jetpack
decreased jetpack maxspeed
decreased default sv_maxspeed to reasonable levels
players now get 5 dollars each time they spawn
increased maximum rpg rounds to 7 (was 3)
rpg is no longer dropped when a player dies
players get 5 rpg rounds when they spawn with rpg(was 3)

Additions:
updated map nf_monument made by Hexadecimal

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