The story takes place long after the death of the heroes who killed Korax. But a sinister force is raising the dead, including you. As a hero, though...
NECROSIS is an expansion for HeXen which features new weapons, new artifacts and 9 levels of all-new gameplay! You have died since battling the forces of Korax but a powerful spell wakes up the dead on Cronos - including you. Retaining your ow will, you fight your way out of the Crypt into Cronos' lowlands to find the source of this awakening....
ENVIRONMENT: The player is now expected to navigate all manner of terrain. He'll have to jump, look around, and duck as well in order to progress. Different playerclasses have different amounts of health; all players however cannot run once their health drops to below 40.
NEW ARTIFACTS: Along your travels you will encounter many strange devices and spells. Some centuries old are still waiting to be discovered....
Tome of Power: An old favorite, this relic is perhaps one of the most versatile to be found, for it sometimes dramatically alteres the effects of all your armaments, always for the better.
Trident Sigil: This grants the player the ability to do triple the damage of normal for a span of roughly 30 seconds!
Rune of Protection: Reduces damage inflicted to you by a 1/4!
See the list in detail here:
NEW CREATURES: During the era of Korax, many new, strange beasts started appearing in the world of Cronos. Some were summoned from the Outer worlds, others mutated from normal creatures, all positively deadly. Though their leader now lay dead, many of these abominations have either formed their own tribes, or - being simpler in intelligence - found their way into the world's ecosystem. If that weren't enough, the new rift responsible for raising the world's dead has created yet more twisted beings that now roam the lands - with many yet undocumented.
Cultist: Humans who have been spared from undeath - yet still heed its call - have devoted their lives to blind worship. Former Clergymen of lost faith sought unity with an underground sect of Mages, and they now share their powers with each other. A weak enemy if caught alone, one must not estimate their capability in groups - they gain new, deadlier powers entirely which signify the bond their new faith represents.
Ghoul: When someone dies, noxious chemicals often erode away at the bodies' interior. When raised from the dead in this state - before full decomposition of the outer body takes place - these poisons can be used as a weapon in the form of poisonous barbs against the living.
Satyr: Savage pack hunters trained in various war armaments, Satyrs bear none of the pleasantries granted to them in mythology; as brutal, cunning warmongers they have been known to lay siege to large towns with a force the size of a small tribe. This new threat is lead by the Centaurs, veterans of the original campaign on Cronos who now serve as generals.
FellBeast: The Southern Wilds are home to all manner of strange creatures - some small, some large, all deadly. Fellbeasts are savage pack hunters that seldom strike via a frontal attack - they'll sneak up on you, they'll strafe around you, they'll retreat and regroup. They plague the lands like raptors, and should a wanderer encounter one, never assume it is alone...
Fallen: Do not be fooled by Cronos' deep freeze - pockets of liquid-hot magma still find their way to the surface, and with it spirits imbued with the fires of Hades itself. This variant of undead spawns from lava flows and magma pools to catch the unsuspecting hero off-guard.
SabreClaw: A chitinous horror hailing from the Outer Worlds, this abomination can jump to new heights and scale surfaces the player would die trying to traverse. Their melee attacks are positively deadly, and they crave nothing more than to shatter you as you would do to them.
Nightmare: Undead not of this plane, these abominations of your dreams crave to put you just as out of phase with reality as they are....
Death Knight: Raising a creature from the dead into Death Knight takes powers as far beyond the effects of of rift as it is above everyday magic. Lords of the Undead Warriors, they can only be summoned by a large group of Cultists - and if there are none present, than they have already been sacrificed for the good of the host creature. Should you have to pass through sacrificial grounds on your journeys, beware!
Necrosis reviewed on DoomWorld!