Hivemind is a leading AI Project for Natural Selection The project offers advanced AI settings including: -Support for all Lifeforms -Advanced building techniques -Challenging combat modes -Advanced navigation -and also offers the unique feature of choosing how the bots will play-aggressive or defensive-perfect for clan practices. -Is a Dynamic metamod plugin for simple intergration -Provides an executable installer for beginners who dont want to fiddle with different options and technical details

Post news Report RSS HiveMind v3.5 Released!

HiveMind v3.5 has been released. Get it from A Feature list includes: A Changelog includes:  Gorges should bile-bomb structures now.  Added support for ns_lost. (Previously impossible due to a crash bug in the old hivemind engine.)  Increased gorge rate-of-fire by removing healspray from the combat

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HiveMind v3.5 has been released. Get it from Hivemind.game-mod.net

A Feature list includes:
A Changelog includes:
[v3.5]
 Gorges should bile-bomb structures now.
 Added support for ns_lost. (Previously impossible due to a crash bug in the old hivemind engine.)
 Increased gorge rate-of-fire by removing healspray from the combat
moves rotation.
 GREATLY increased Hive-building rate
 Fixed bug which caused hive-building to be broken.
 Celerity should be evolved a lot more.
 Tried to implement tasty bunnyhop.
 Bots now evolve hive#1 and hive#2 upgrades in combat (allowing leap, web, etc.)
 Fixed: Bug where bots could use leap, charge, parasite, (and other non-damaging attacks) on buildings.
 Added support for ns_bast
 Added support for web (gorge)
 When moving, bots should randomly leap, blink, stomp, primalscream and web.
 [RANDOM PLUGINS=SPOREMINES] Gorges should place sporemines a lot more.
 Added leap and metabolise to combat moves (parasite, bite, leap for skulks, metabolise, blink, swipe for fade)
 Now bundling metamod all-mod-support patch 10 for NS Beta 5.

Have fun,

-[MoD]Cha0s C0ntr0L

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briguy992
briguy992 - - 128 comments

Very nice! :)

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