Hivemind is a leading AI Project for Natural Selection The project offers advanced AI settings including: -Support for all Lifeforms -Advanced building techniques -Challenging combat modes -Advanced navigation -and also offers the unique feature of choosing how the bots will play-aggressive or defensive-perfect for clan practices. -Is a Dynamic metamod plugin for simple intergration -Provides an executable installer for beginners who dont want to fiddle with different options and technical details

Report this article HiveMind 3.3. Released

HiveMind 3.3 (The NS Bot) is released. A Changelog includes: Added support for ns_oasis, ns_metal, ns_nancy, ns_tanith, ns_eclipse, ns_veil and ns_origin. Onos now charge, skulks now leap, lerks now primal scream, and fades blink alot more. Tweaked with Gorge/Build chamber gestating and increased rate

Posted by MoD_Cha0s_C0ntr0L on Sep 3rd, 2004 digg this super bookmark


HiveMind 3.3 (The NS Bot) is released.

A Changelog includes:
[v3.3]

  • Added support for ns_oasis, ns_metal, ns_nancy, ns_tanith, ns_eclipse, ns_veil and ns_origin.
  • Onos now charge, skulks now leap, lerks now primal scream, and fades blink alot more.
  • Tweaked with Gorge/Build chamber gestating and increased rate of gestating to fade or lerk.
  • Restored hivemind menu (press - )
  • Added so bots will now also use charge, leap, blink and primalscream a lot
  • Made bots healspray structures
  • balanced chamber-building
  • Fixed up metamod intergration which caused bots to be disoriented.
  • Made bots jump a bit more during combat.
  • Bots will randomly choose an MC or DC upgrade at the hive (used for NS-Combat!)
  • Found a linkage issue that stopped gorges healspraying
  • Got bots to build RT defense (ocs)
  • Fixed up stupid bug where eggs would spin around.
  • Fixed ladders
  • Humanized waypoint code.
  • Got rid of HiveMind.cfg as it was not needed.
  • on thier current location, provided they have enough res

  • Fixed marine structure code so gorges stopped healspraying marine structures
  • Added support for classic ns mode (ns_ maps)
  • Kept all co_ waypoints for better combat support
  • Support for all lifeforms in ns classic.
  • Bots will build hives, resource towers, defense, offense, sensory and movement chambers.
  • Bots will randomly evolve a defense upgrade if they see
  • a DC, a movement upgrade if they see an MC, and a sensory
    upgrade if they see an SC.

    Also, the source code is now available for download.

    Hivemind.game-mod.net

    Happy gaming!
    [MoD]Cha0s C0ntr0L

    Comments
    [HLEB]ShAdOw
    [HLEB]ShAdOw Sep 4 2004, 12:10pm says:

    Great job man! Looks like these bots will be decent opponents. My question is, will they work with 3.0b5? I'm thinking they should, but I'll ask just incase.

    +1 vote     reply to comment
    MoD_Cha0s_C0ntr0L
    MoD_Cha0s_C0ntr0L Sep 4 2004, 5:48pm says:

    yes, i have just released a patch for beta 5. just d/l as usual.

    +1 vote     reply to comment
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    Released Sep 1, 2005
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