A version of Mundus Magnus converted to the Barbarian Invasion campaign and redesigned with regions more accurate to the time period, as with the original, feel free to use it as a base for further modding, or to play it as is. I do plan on further updating to fix all possible bugs and also leave it in the state possible to be used by the community.

FEATURES:

- Barbarian Invasion campaign fitted to the MM map, with 278 regions to be conquered + Terra Incognita.
- More accurate starting positions, starting date changed to 365 AD.
- Slavs and Ostrogoths already present on the map.

FUTURE PLANS:

- Further work on making regions even more accurate and fitted to the time period.
- Historically accurate family trees and characters (Already done the Ostrogoths and Goths).
- Possibly adding new factions (Moors, White Huns, Alans).

ORIGINAL CREDITS:

This is a version of the Mundus Magnus Map with 3d mesh and textures for Rome Remastered. It is a map only mod and does not include any of the gameplay changes featured in some of the RTW mod versions.
The map is mainly intended as a base for further modding, but should be playable for a vanilla type experience on a larger map.
The map will be continually updated now by ahowl11 as future versions of IWTE are released. Fully playable experience.

V1.4 CHANGE NOTES:
Updated map with IWTE v22_06_C. Better mesh, better textures, rivers, coastlines and lighting.

V1.3 CHANGE NOTES:
Tidied up to suit RR patch 2.0.2 including PatWest's descr_regions.txt file to fix resource error messages.

V1.2 CHANGE NOTES:
Fixed to allow mesh to work with patch 2.0.2 beta.
Improved river mesh and border co-ordination, full coastline added.
Feral AI personality fix by Sequel Sentry added.

V1.1 CHANGE NOTES:
Included AI fix solution from ssnightvvisher & gamin (undescores in AI personality in descr_strat!)
Changed textures to remove mip-maps, texture quality will now look the same on all graphics settings, so 'Medium' setting should look OK,
apologies if anyone needing 'Low' setting has performance issues.
Changed mesh to include more extensive river_mesh.
Reintroduced OG darker coloured borders.

KNOWN ISSUES:
River v border alignment is better, but still not 100%. Still some minor gaps in visible river_mesh.
The coast surf line is incomplete.
Volcanoes aren't modelled in the mesh (but may still erupt!).
The mesh textures have not had proper 'normal' textures generated, they're just using one bland normal texture throughout.
If you like the textures and general appearance you will probably like the "Princes, Kings and Heroes" mod for M2TW when that is released,
as they owe something to the WIP versions and styling for that mod.

CREDITS:

AntonioBarbarian - converting to Barbarian Invasion
ngr - for the original Mundus Magnus Map
El Santo Padre (Alejandro Magno) - for his geographical modding for version 4.0
ahowl11 - for subsequent alterations, continuation of map updates beginning with v1.4
wilddog - for mesh generation for Remastered using the IWTE tool
makanyane - for transfer to Remastered and map textures

FOR MODDERS:
The map and components are free to use in other mods, please also include the above credits.

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Mundus Magnus - Barbarian Invasion 1.0

Mundus Magnus - Barbarian Invasion 1.0

Full Version

Mundus Magnus Map with mesh for Rome Remastered Barbarian Invasion by AntonioBarbarian. Updated 6-27-2022 by ahowl11. Mesh and textures for Remastered...

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