Fixed problems with mod activation (my stupid mistake), and giant lags in multi. More in description.
Mod only for game patched to v1.3.
What new?
1) Single Player:
+ all drift cars in 'Midnight Touge' and 'Pro Touge'.
+ BMW and Chevrolet Lacetti in 'Midnight Touge' and 'Pro Touge'.
Changes since 0.9.6 beta5:
+ 20 cars instead of 12, in many races (where are 8 or less, there are still original numer of cars.)
+ all drift, muscle and tuned cars in Demolition
+ repaired Race Day bug, which crashes game on several computers.
2) Multiplayer:
- deleted 'Midnight Touge' and 'Pro Touge' from Multiplayer/online mode due to game crashes.
+ now all touge races are available in Kenwood Global Series event (look for Mount Haruna in location).
- deleted all freestyle drift tracks from Kenwood Global Series event.
Changes since 0.9.6 beta5:
+ all drift, muscle and tuned cars in Demolition
Changes since 0.9.7 beta6:
- deleted all circuit tracks, added in previous versions to Kenwood Global Series event, due to giant lags in multiplayer races (now there are only original tracks, and all Mount Haruna)
Edited events:
a) Kenwood Global Series:
Changes:
+ all muscle cars (5)
+ all drift cars (7)
+ all tuned cars (4)
+ BMW 320si
+ Chevrolet Cruze
+ touge tracks (Mount Haruna)
Known bugs:
- "no finish line" - when you came to finish, the race is not over (game thinks that should be second lap). You can end race by crash your car on finish - on standings game will take times from "first lap". (damage must be enabled)
- disconnecting players who don't have mod - if host have mod, and choose to play on any touge track, players who don't have mod, will be disconnected from game.
This comment is currently awaiting admin approval, join now to view.