The classic mod MonsterHunt taken to a whole new level. Complete control of the game, allowing for a wide variety of maps and playing styles. I call this my "kitchen sink" mod because everything I could think of was included. There are options for ammo and health regen, hitsounds, antiboost, player collision, double jump, loaded, pinata, score loss for deaths, spawn protection, custom weapons, custom gear, country in scoreboard, playerIP logging to server, and more! All included in a single file for your monster killing enjoyment. Tired of a page of serverpackage lines? Try one. Care was taken with the coding to fix as many resident MH problems as possible too. In beta testing the servers are fast and solid, with very few access none's. In fact you will notice the monsters seem more aggressive. This is due to the code being sped up by optimizing. Lastly all source code as well as package material will be released with this. Don't like something about it? Well, change it!

Post tutorial Report RSS Setting up an MH2 server

This will serve as a primer on setting up your MH2 server.

Posted by on - Intermediate Server Side Coding

If you have ever ran an MH server, then this will be easy stuff for you. If you are new to MH, then watch how easy it will be to get MH2 up and running:

Things to place on the server-
Default MonsterHunt.u file
The contents of the MH2 download zip (follow instructions).
A few MH maps. Normal DM maps will not load, they must have the MH- prefix.

Now make your three edits to the ServerPackages lines as per the picture. When that is complete, you need to either edit your startup line or your mapvote ini line. Since mapvote is the most used one, I will outline it but the startup lines are handled the same way.

See how the mods are loaded here? There are NO server packages for these aside from the three you already added. Once your mapvote.ini is all edited and uploaded, you are ready to fire the server up.

A word on mod compatibility: Some mods will not work with MH2. One of the big ones is Val Avatar. This has to do with how both are coded. I sought permission to include Val Av but never got a reply, so don't run them together. Bad things will happen. Most all weapon mods will do fine, since the replacement codes were rewritten to let U1 weapons function correctly and preserve the usage of custom extended weaponry. The mutate functionality of IPtoCountry was also preserved, though it will not extend to nexgen if you use that. I didn't see a reason to fix that, since the country is clearly in the scoreboard. Aside from these, you are on your own to try your things. If it doesn't play well together, let me know and I'll see what I can do.

Thank you for considering MH2 as a mod you might use.

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dynolacey7trxsolox
dynolacey7trxsolox - - 2 comments

how do I set up a server on ut99?

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dynolacey7trxsolox
dynolacey7trxsolox - - 2 comments

I have made over 350 maps, I have set up a server on other ut games but ut99 just seems a bit more difficult any videos or explaining how to run a server as I think I will make a very interesting server.

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