With today's upload, you can finally download the brand new Mission Maker: Remake version. Remake version has been done from scratch by Naloger (it took him a year to do so) it has many, many new features. Here's a changelog from November:
- A huge number of new weapons, equipment, skins, objects, interiors, animations.
- Added many new and necessary features for your missions.
- New air transport that you can use in your missions. Soon there will be screenshots of new cars and bikes, then military ones.
- The Objective "race mode" has been developed. Available for cars, bikes, helicopters, boats and planes.
- Added shot simulation for actors. A mission was also made based on a local meme among developers. It turned out quite dramatic.
- CapsLock and Numlock status is now output from the system rather than from the game.
- When NumLock is enabled, you can enter NUM keys.
- The DEL(Delete) button erases all text.
- You can now paste copied text from the clipboard. This also makes it possible to insert Russian text, since a system for translating Cyrillic into Russification from SL was written.
- You can also copy written text from the game to the clipboard.
- Added ctrl + H combination. It makes the text brighter. (Red can be transformed into pink for example)
- In the mission file, under the text, you can see the translation of Russian Russification symbols into Cyrillic. (This will make the task easier for those translating the mission)
- -88 units of new weapons (+ new sounds for them).
- 258 new vehicles.
- About 2,000 new objects (Including all content from SAMP)
- 200 new skins.
- Adaptation of Discord RPC.
- Sprint is now available with every weapon.
- Fixed collision in 99% of interiors.
- The gates in area 69 have been removed, so you can put your own there and open and close them directly in the mission.
- 90% of vehicles now have available vinyls.
- Tuning is now completely saved before creating a car; you can also tune a car directly from the menu.
- Sirens, plane ramps, buckets and other movable components are now saved before creating vehicles.
- A shooting system has been made for all suitable equipment. Now, for example, the Hydra can use machine guns, the Hunter can use heat traps, etc.
- Now tuning for vehicles is available directly from the menu and almost every vehicle can be equipped with all available wheels.
- For the "in-game cutscene" goal, previews have been added for each of the 148 available cutscenes.
- Added cutscene target. It allows you to quickly create cutscenes, with dialogue, with the camera and its shaking, as well as with time slowdown. There were a lot of requests to add it.
-
Added choice of color for the marker icon on the radar and map. Now you can set checkpoints on goals, having reached which, after a restart you can start from the achieved goal. Even the positions of previously dead actors or exploded vehicles are preserved.
- A console was created that will allow you to conveniently create and test missions. (DEBUG)
- Added Vice City & Liberty City from LC&VC Stories to the game, without needing to install GTA Mixed
New screenshots:
(c) 2023 Naloger Developement