Mission: Impossible - New Dawn When Major Sean Dickens’ F-15 crashes over Utah, everything looks like an accident. However, as the wreck is recovered, Dickens is gone, and with him the F-15’s deadly cargo: a new generation warhead. Ethan Hunt’s mission is clear: the warhead has to be recovered before Dickens is able to sell it, and Dickens, along with the possible buyer, a former Russian general, with unknown intentions, have to be eliminated. However, all too soon Hunt realizes that things aren’t as they seem, and suddenly finds himself right in the line of fire. In his quest to gain answers, Hunt hits upon a conspiracy that puts doubts upon the trustworthiness of his own ranks, and change everything he believed in. He has nothing to rely on. And nobody left to trust. But whoever is trying to deceive him – they have obviously forgotten with whom they have to deal… Releasedate: Out now!!! Check our Website to download!!!

TheUnbeholden says

7/10 - Agree (2) Disagree

This mod has me wondering. It gives us a new storyline heavily inspired by Mission Impossible and a gun kata inspired by Equilibrium, but for every good thing theres a bad.
I never found any use for the gun kata as you just fire a few rounds around you lazily that doesn't kill anyone even if it does hit someone, so I guess thats why you have to press forward and dodge again to fire a few more rounds in arc in front you... the left and right dodge will give you a kick in your enemies face but I never found myself close to someone in a firefight.
The story was vaguely interesting but in the sense we've all seen it before, the voice acting is quite good one second & suddenly bad the next.
Theres new weapons but the SW9 while a nice silenced pistol I've been wanting, turn out to be even weaker then the Beretta. In Max Payne 2 not all weapons kill with a headshot like the Beretta (takes 2) or Ingram and the SW9 takes 4 headshot to kill someone while also having 6 less rounds than a Beretta... no thanks.
They should have made headshots stronger and gave it ultra high accuracy to make up for the smaller magazine size.
Dual Mp5k and a silenced MP5k are my favs.

The action is constant, you can't go one room without it so you really have to rely on bullet time and shoot dodges.
I sort of like the challenge and the mod has some good length.
The level design is tasty, with many things you can interact with and some goodies if you keep an eye out.
Theres action cutscenes that goes great with a banging sound track (eventhough the songs are borrowed from elsewhere.)

Theres a bug in the mod that causes the cutscene dialogue to play after you've skipped it, I don't want to hear it again and some people might not want to hear it all.
Of course there is a error in the description for the mod, where it says he relies & trusts no one, I wouldn't call that Australian friend as no one (who gives him intel).