Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
Got this wonderful screen of the new mortars and Burgundian troops in action.
CA might rip you off for the next medieval game y'know?
It's possible, but CA likes their barebones rosters too much. If they did rip them off, they'd take all their hard work and sell it back to use piece-wise for $7.99 per county. (England would be a massive expansion at $40)
I thought we wanted CA to copy mods?
well yh, but for mods that either extend the lifetime of a game(stainless steel, third age etc) or some assets that end up on a new game, CA should give those authors some form of recognition
I'm confused to what they would rip off, most of the units use M&B models so they can't rip those and well CA have always done artillery if that's what you're aiming at unless you are implying any go at CA on a Medieval title will be ripping these guys off, which it wont.
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